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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="Stormdale" data-source="post: 7960003" data-attributes="member: 3555"><p>My only issue with the whole situation is the DM feeling they need to telegraph how they want to party to resolve the situation. Maybe the necromancer has already shown a tendency to disregard other life so killing the helpless acolytes is a fair and reasonable action for them to do (from the characters perspective).</p><p></p><p>Quote:</p><p><em><span style="color: rgb(44, 130, 201)">"These were supposed to be npc's that they were to rescue, not murder. The party was a little suspicious of the whole thing, thinking the acolytes were evil somehow. Obviously, I should have done a better job telegraphing who these unfortunate victims were."</span></em></p><p></p><p>My number #1 rule of Dming I simple- <strong>No adventure/encounter will go the way you expect it to so just let go, relax and just adjudicate what happens. </strong>Don’t try to pre-guess or predetermine what the pcs will do cos the only truth in D&D is it will not be what you expected!. </p><p></p><p>The adventure occurs when the players (via their pcs) interact with the set up, your job then is to sort out the outcomes and consequences.</p><p></p><p>So they didn't react you expected, that there is the adventure- hoe they decided to deal with the set up. The paladin could have stepped in before the necromancer did their thing but didn’t- so what is the consequence of the paladin? Anything? Having troubled dreams, nightmares?</p><p></p><p><strong>My #2 rule of Dming: For every action there shalt be a reaction</strong></p><p></p><p>Now they are about to learn the consequences of their actions. Will they die? Who knows till dice are rolled but in my experience players can be pretty damn resourceful and overcome all kinds of things I expect to be end of their characters.</p><p></p><p></p><p>So for now a little side encounter IS the adventure! And that is the magic of D&D Nothing is predetermined (something most module writers still need to learn).</p><p></p><p>Good luck with it, I don’t see your response as being unreasonable and whatever happens will be an interesting session.</p><p></p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7960003, member: 3555"] My only issue with the whole situation is the DM feeling they need to telegraph how they want to party to resolve the situation. Maybe the necromancer has already shown a tendency to disregard other life so killing the helpless acolytes is a fair and reasonable action for them to do (from the characters perspective). Quote: [I][COLOR=rgb(44, 130, 201)]"These were supposed to be npc's that they were to rescue, not murder. The party was a little suspicious of the whole thing, thinking the acolytes were evil somehow. Obviously, I should have done a better job telegraphing who these unfortunate victims were."[/COLOR][/I] My number #1 rule of Dming I simple- [B]No adventure/encounter will go the way you expect it to so just let go, relax and just adjudicate what happens. [/B]Don’t try to pre-guess or predetermine what the pcs will do cos the only truth in D&D is it will not be what you expected!. The adventure occurs when the players (via their pcs) interact with the set up, your job then is to sort out the outcomes and consequences. So they didn't react you expected, that there is the adventure- hoe they decided to deal with the set up. The paladin could have stepped in before the necromancer did their thing but didn’t- so what is the consequence of the paladin? Anything? Having troubled dreams, nightmares? [B]My #2 rule of Dming: For every action there shalt be a reaction[/B] Now they are about to learn the consequences of their actions. Will they die? Who knows till dice are rolled but in my experience players can be pretty damn resourceful and overcome all kinds of things I expect to be end of their characters. So for now a little side encounter IS the adventure! And that is the magic of D&D Nothing is predetermined (something most module writers still need to learn). Good luck with it, I don’t see your response as being unreasonable and whatever happens will be an interesting session. Stormdale [/QUOTE]
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