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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="Unwise" data-source="post: 7960029" data-attributes="member: 98008"><p>Why would the guy come back as a revenant? He is presumably a good guy of a light-based anti-undead religion. He died peacefully in his sleep with no idea what happened. Why is he so full of hate that he could rip the veil of the shadowfell and reject his eternal rest?</p><p></p><p>Heck, most people who are brutalised to death and have their families slaughtered in front of them do not come back as revenents.</p><p></p><p>This just feels like the DM wanting to punish player actions and concocting an in-game reason to do so. Having a reverent after him is a death sentence. Be it today, or in a years time, it will eventually kill him.</p><p></p><p>If you don't want that PC in the party any more because it offends the type of game you want to run, I think just be explicit about it. Adjusting the world itself to bring justice to evil-doers erodes player agency and world building.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7960029, member: 98008"] Why would the guy come back as a revenant? He is presumably a good guy of a light-based anti-undead religion. He died peacefully in his sleep with no idea what happened. Why is he so full of hate that he could rip the veil of the shadowfell and reject his eternal rest? Heck, most people who are brutalised to death and have their families slaughtered in front of them do not come back as revenents. This just feels like the DM wanting to punish player actions and concocting an in-game reason to do so. Having a reverent after him is a death sentence. Be it today, or in a years time, it will eventually kill him. If you don't want that PC in the party any more because it offends the type of game you want to run, I think just be explicit about it. Adjusting the world itself to bring justice to evil-doers erodes player agency and world building. [/QUOTE]
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Next session a character might die. Am I being a jerk?
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