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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="jgsugden" data-source="post: 7961009" data-attributes="member: 2629"><p>In reality, a Revenant fails to be what it is intended to be because it can be slain and buried deep in the ground. You need players to either be horror movie foolish, or restrict the use of it to going after NPCs, or for the Revenant to be very smart and indirect in hunting the PC, or for it to upped in power so that it is something the PCs must flee.</p><p></p><p>When I build a revenant to go after a PC, I think about what tells a good story. Sometimes merely having a monster want vengeance on the PCs tells the story I want to tell. It lets them know they've done something "wrong" and that message is all I wanted to deliver.</p><p></p><p>Other times, the Revenant will be a slow burn. The creature will not be in a rush to confront the PCs, but will instead study them and figure out how to most hurt them. It will consider the new abilities it has and use those to hurt the PCs. For example, it may murder a friend of the PCs, drag the body off to an isolated place and then kill itself so that it can rise in the body of the former friend. Then it will hire someone to keep the corpse looking fresh as it infiltrates the world of the PCs - avoiding them as they would recognize it for what it is instantly while others will not. It will then try to twist the world against the PCs, ruining everything they care about before amassing a force capable of presenting the PCs with a deadly encounter. However, that encounter will not occur until it has brought pain in a way that tells a mystery tale.</p><p></p><p>However, I often put a Revanent in the world to fight <em>with</em> the PCs, not against them. The Revenant is something slain by the BBEG the PCs face and will be something the PCs can ally with against their foes - although it will be a wild card as the ultimate goal of the Revenant is vengeance, not the goals of the PCs.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7961009, member: 2629"] In reality, a Revenant fails to be what it is intended to be because it can be slain and buried deep in the ground. You need players to either be horror movie foolish, or restrict the use of it to going after NPCs, or for the Revenant to be very smart and indirect in hunting the PC, or for it to upped in power so that it is something the PCs must flee. When I build a revenant to go after a PC, I think about what tells a good story. Sometimes merely having a monster want vengeance on the PCs tells the story I want to tell. It lets them know they've done something "wrong" and that message is all I wanted to deliver. Other times, the Revenant will be a slow burn. The creature will not be in a rush to confront the PCs, but will instead study them and figure out how to most hurt them. It will consider the new abilities it has and use those to hurt the PCs. For example, it may murder a friend of the PCs, drag the body off to an isolated place and then kill itself so that it can rise in the body of the former friend. Then it will hire someone to keep the corpse looking fresh as it infiltrates the world of the PCs - avoiding them as they would recognize it for what it is instantly while others will not. It will then try to twist the world against the PCs, ruining everything they care about before amassing a force capable of presenting the PCs with a deadly encounter. However, that encounter will not occur until it has brought pain in a way that tells a mystery tale. However, I often put a Revanent in the world to fight [I]with[/I] the PCs, not against them. The Revenant is something slain by the BBEG the PCs face and will be something the PCs can ally with against their foes - although it will be a wild card as the ultimate goal of the Revenant is vengeance, not the goals of the PCs. [/QUOTE]
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