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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="Mistwell" data-source="post: 7962282" data-attributes="member: 2525"><p>Nope. It's what good PCs do in the assumed world of D&D. You can change those assumptions for your game, but don't pretend your altered assumptions are the baseline assumed for this game. They're not.</p><p></p><p></p><p></p><p>Sure, as an extreme exception to the standard alignment so extreme it's that noteworthy as an anomaly. Sort of like finding an SS Nazi with a heart of gold.</p><p></p><p></p><p></p><p>No, they're just almost always evil. And, it's war, and they're armed and enemy soldiers in enemy territory. We're not talking about you walking down your own city street and seeing an orc come out of a bar, we were talking a dungeon with armed orcs you just found.</p><p></p><p></p><p></p><p>Nope, you left out a crucial element of what I said. I said ARMED. When you come across ARMED goblins and orcs in a DUNGEON, you ASSUME they are evil because they 99.999999% of the time are. I am not in fact saying you kill unarmed civilians. I am saying when you come across enemy soldiers (which is what they are) of evil mass murderer warriors and you're armed and able to stop them before they kill their next victims, it's considered good in this world to do so.</p><p></p><p>Again, what I am describing is in fact the baseline assumption of this game and has been since I started playing in 1978. Change it however you want for your game. But don't shove your house rules down my throat and pretend everyone plays like that or else they're somehow doing it wrong. There are in fact RPGs out there which alter these baseline assumptions to be the way you're describing it. In fact there are D&D settings that might change those assumptions too. But D&D with the assumed setting of the PHB isn't one of those RPGs. In can however easily deal with your alteration of those assumptions.</p><p></p><p>I don't think it would be an improvement as you'd have to use your first action to attempt to negotiate every single encounter to see if you've run into the unusual neutral or good armed orc or goblin only to find you're getting smacked with a sword or struck by a arrow most of the time. You'd be adding an element of philosophy to the game which I think is much more interesting if done outside of a game rather than in it. But hey, you do your game.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7962282, member: 2525"] Nope. It's what good PCs do in the assumed world of D&D. You can change those assumptions for your game, but don't pretend your altered assumptions are the baseline assumed for this game. They're not. Sure, as an extreme exception to the standard alignment so extreme it's that noteworthy as an anomaly. Sort of like finding an SS Nazi with a heart of gold. No, they're just almost always evil. And, it's war, and they're armed and enemy soldiers in enemy territory. We're not talking about you walking down your own city street and seeing an orc come out of a bar, we were talking a dungeon with armed orcs you just found. Nope, you left out a crucial element of what I said. I said ARMED. When you come across ARMED goblins and orcs in a DUNGEON, you ASSUME they are evil because they 99.999999% of the time are. I am not in fact saying you kill unarmed civilians. I am saying when you come across enemy soldiers (which is what they are) of evil mass murderer warriors and you're armed and able to stop them before they kill their next victims, it's considered good in this world to do so. Again, what I am describing is in fact the baseline assumption of this game and has been since I started playing in 1978. Change it however you want for your game. But don't shove your house rules down my throat and pretend everyone plays like that or else they're somehow doing it wrong. There are in fact RPGs out there which alter these baseline assumptions to be the way you're describing it. In fact there are D&D settings that might change those assumptions too. But D&D with the assumed setting of the PHB isn't one of those RPGs. In can however easily deal with your alteration of those assumptions. I don't think it would be an improvement as you'd have to use your first action to attempt to negotiate every single encounter to see if you've run into the unusual neutral or good armed orc or goblin only to find you're getting smacked with a sword or struck by a arrow most of the time. You'd be adding an element of philosophy to the game which I think is much more interesting if done outside of a game rather than in it. But hey, you do your game. [/QUOTE]
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