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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="Flamestrike" data-source="post: 7962838" data-attributes="member: 6788736"><p>It means this is the default barring a ruling by the DM.</p><p></p><p></p><p></p><p>No, that's not the case. Default doesn't mean 'everyone barring a few individuals'. It means 'unless the DM says otherwise, this is the behaviour of the typical member of this creature'.</p><p></p><p>(From the MM) <em>'A monster's alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign.'</em></p><p></p><p></p><p></p><p>No, its not outside the Rules. By default, Orcs are ONLY evil because they're raised that way in an evil society under the auspices of an evil God. An Orc is not <em>inherently</em> evil in the way a Devil is (and heck; even THEY can change alignments).</p><p></p><p>Here is the entry (from the MM) for Celestial and Fiends.</p><p></p><p><strong><em>Celestials are good by nature, </em></strong><em>so the exceptional celestial who strays from a good alignment is a horrifying rarity. ... If an evil celestial is a rarity, a good fiend is <strong>almost </strong>inconceivable. </em></p><p></p><p>So even creatures that are <em>by nature</em> evil or good (as in; their goodness or evillness is inherent in the creature, as a cosmic force that they are literally comprised of, and which has nothing to do with environment) can have different alignments from the default, <u>and the RAW expressly states such beings exist</u> (rare as they may be).</p><p></p><p>If I take a baby Orc and raise it among Good aligned people, it's as likely to be evil as is a halfling child, or an elf child would be in the same situation.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7962838, member: 6788736"] It means this is the default barring a ruling by the DM. No, that's not the case. Default doesn't mean 'everyone barring a few individuals'. It means 'unless the DM says otherwise, this is the behaviour of the typical member of this creature'. (From the MM) [I]'A monster's alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign.'[/I] No, its not outside the Rules. By default, Orcs are ONLY evil because they're raised that way in an evil society under the auspices of an evil God. An Orc is not [I]inherently[/I] evil in the way a Devil is (and heck; even THEY can change alignments). Here is the entry (from the MM) for Celestial and Fiends. [B][I]Celestials are good by nature, [/I][/B][I]so the exceptional celestial who strays from a good alignment is a horrifying rarity. ... If an evil celestial is a rarity, a good fiend is [B]almost [/B]inconceivable. [/I] So even creatures that are [I]by nature[/I] evil or good (as in; their goodness or evillness is inherent in the creature, as a cosmic force that they are literally comprised of, and which has nothing to do with environment) can have different alignments from the default, [U]and the RAW expressly states such beings exist[/U] (rare as they may be). If I take a baby Orc and raise it among Good aligned people, it's as likely to be evil as is a halfling child, or an elf child would be in the same situation. [/QUOTE]
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