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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="Fenris-77" data-source="post: 7963003" data-attributes="member: 6993955"><p>So your saying using information about alignment is metagaming somehow (it seems anyway)? The information in the rules represents things the characters would or could know. If alignment wasn't one of those things it either wouldn't exist, or it would specifically be exempt. But it's not. There's a difference between real life and the game, a fact you seem unwilling to grant. How do we know that the undead, or demons or devils are evil? Would you be willing to grant those the groups the same uncertain status as orcs based on exceptions to the rule? The idea of literal monsters isn't something we deal with in real life.</p><p></p><p>In an actual game there would be signposts or signals from a DM that a particular group of orcs was different. Those signals are necessary because orcs are otherwise evil, just like the book says, and players expect monsters to follow the rules, which means they are as they appear unless the DM changes it. On the other side of the same coin, the evil orcs in a game are also signaled or indexed by their actions. </p><p></p><p>Orcs aren't evil because of some sort of fantasy orientalism, they're evil because the rules say so.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7963003, member: 6993955"] So your saying using information about alignment is metagaming somehow (it seems anyway)? The information in the rules represents things the characters would or could know. If alignment wasn't one of those things it either wouldn't exist, or it would specifically be exempt. But it's not. There's a difference between real life and the game, a fact you seem unwilling to grant. How do we know that the undead, or demons or devils are evil? Would you be willing to grant those the groups the same uncertain status as orcs based on exceptions to the rule? The idea of literal monsters isn't something we deal with in real life. In an actual game there would be signposts or signals from a DM that a particular group of orcs was different. Those signals are necessary because orcs are otherwise evil, just like the book says, and players expect monsters to follow the rules, which means they are as they appear unless the DM changes it. On the other side of the same coin, the evil orcs in a game are also signaled or indexed by their actions. Orcs aren't evil because of some sort of fantasy orientalism, they're evil because the rules say so. [/QUOTE]
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