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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="Fenris-77" data-source="post: 7963386" data-attributes="member: 6993955"><p>I never said that it did, it was a notion foisted on me by another poster. </p><p></p><p></p><p>And where were you when I made this<strong> exact</strong> argument upstream?</p><p></p><p>But the game contains just such psuedo-metaphysics. This is especially true, and especially true in the case of orcs, if you take into account the entire footprint of the game, which includes not just 5e but other editions, as well as other common depictions of orcs such as LotR. I didn't put them there, I just pointed them out.</p><p></p><p>I don't think the casual violence in fantasy RPGs is primarily a result of the historical periods they are based on either. That might have been true at one point, and might be true of some exemplars, but at this point I think it's as much a product of straight genre expectations as it is anything else. If you peel back the onion layers you probably get to history at some point though. That said, I do think that the black and whiteness of the ethics of fantasy is a primary driver in people's enjoyment of it, and that enjoyment, including the casually violent content, is what continues to drive those expectations. There's a satisfying moral certainty in slaying the evil beast. </p><p></p><p>We never get to be sure about other people in real life, and I think rarely get to slay the evil beast, and those are both potent ingredients in the fantasy recipe.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7963386, member: 6993955"] I never said that it did, it was a notion foisted on me by another poster. And where were you when I made this[B] exact[/B] argument upstream? But the game contains just such psuedo-metaphysics. This is especially true, and especially true in the case of orcs, if you take into account the entire footprint of the game, which includes not just 5e but other editions, as well as other common depictions of orcs such as LotR. I didn't put them there, I just pointed them out. I don't think the casual violence in fantasy RPGs is primarily a result of the historical periods they are based on either. That might have been true at one point, and might be true of some exemplars, but at this point I think it's as much a product of straight genre expectations as it is anything else. If you peel back the onion layers you probably get to history at some point though. That said, I do think that the black and whiteness of the ethics of fantasy is a primary driver in people's enjoyment of it, and that enjoyment, including the casually violent content, is what continues to drive those expectations. There's a satisfying moral certainty in slaying the evil beast. We never get to be sure about other people in real life, and I think rarely get to slay the evil beast, and those are both potent ingredients in the fantasy recipe. [/QUOTE]
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