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Next session a character might die. Am I being a jerk?
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<blockquote data-quote="pemerton" data-source="post: 7964425" data-attributes="member: 42582"><p>I'm not sure what you mean by "well established". My guess is that, among English- speaing philosophers (as in, people employed in academic philosophy departments) the split would be about 60/40 in favour of morality being objective. Among those who study the matter as their main field of inquiry, I would say that majority increases.</p><p></p><p>This is at least in part because the arguments in favour of morality being objective are fairly easy - eg nearly everyone agreess that if I started taking pleasure in kicking dogs that wouldn't show that it had become OK to kick dogs; it would just show that I've become a cruel person - whereas the technical obstacles that confront a subjective or relativistic account of morality (issues around truth predication, the "Frege-Geach problem" for expressivism, etc) are very challenging.</p><p></p><p>But I don't think the metaphysics of morals is particularly important for RPGing.</p><p></p><p>In the context of RPGing, I think the more important issues is who gets to <em>answer </em>the questions, and on what basis or via what method.</p><p></p><p>For instance, there have been posts in this thread saying that <em>the GM</em> should have inflicted penalties on the pakadin in the OP for not doing the right thing. That sort of approach - whereby the GM is entitled to unilaterally answer these questions - will produce one sort of RPGing experience.</p><p></p><p>Other approaches will produce different sorts of experiences.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7964425, member: 42582"] I'm not sure what you mean by "well established". My guess is that, among English- speaing philosophers (as in, people employed in academic philosophy departments) the split would be about 60/40 in favour of morality being objective. Among those who study the matter as their main field of inquiry, I would say that majority increases. This is at least in part because the arguments in favour of morality being objective are fairly easy - eg nearly everyone agreess that if I started taking pleasure in kicking dogs that wouldn't show that it had become OK to kick dogs; it would just show that I've become a cruel person - whereas the technical obstacles that confront a subjective or relativistic account of morality (issues around truth predication, the "Frege-Geach problem" for expressivism, etc) are very challenging. But I don't think the metaphysics of morals is particularly important for RPGing. In the context of RPGing, I think the more important issues is who gets to [I]answer [/I]the questions, and on what basis or via what method. For instance, there have been posts in this thread saying that [I]the GM[/I] should have inflicted penalties on the pakadin in the OP for not doing the right thing. That sort of approach - whereby the GM is entitled to unilaterally answer these questions - will produce one sort of RPGing experience. Other approaches will produce different sorts of experiences. [/QUOTE]
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