Thanks to your inspiration actually...
After having some conversations with you late last year, I designed my current campaign loosely using stylings of a television series (specifically, a Buffy like season - ie, big bad/little bad, etc.). I think it's going pretty good (my season one finale is this Thursday), but I suppose you'd have to ask my players how it is really doing.
The article in Dragon just codified a lot of things I had already realized about this type of campaign (and actually, they're ideas that probably hold to a lot of campaigns) - specifically: episodes that focus on one or two characters, whole group episodes, and change-of-pace episodes.
It's kind of fun describing cut scenes and using cliffhangers and the like (which I didn't use as often in previosu campaigns). It's also cool to think of scenes in a different way - instead of imagining them for real, I picture how it would be shown on television along with a musical score (although I have no musical talent, and probably wouldn't attempt to add music to the game, having a score in my head helps me describe the mood I want in a particular scene). I don't want to go into too much detail, because some of my players read these boards and I don't want to give away spoilers for my season finale.