Next Time On ... Games As TV Shows

Angelsboi

First Post
In Dragon 292 i beleive (the world building issue), there was an article about making your games like TV Shows. Ive been doing this for ages and was curious if anyone else did this and the effects its had on games.
 

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Thanks to your inspiration actually...

After having some conversations with you late last year, I designed my current campaign loosely using stylings of a television series (specifically, a Buffy like season - ie, big bad/little bad, etc.). I think it's going pretty good (my season one finale is this Thursday), but I suppose you'd have to ask my players how it is really doing.

The article in Dragon just codified a lot of things I had already realized about this type of campaign (and actually, they're ideas that probably hold to a lot of campaigns) - specifically: episodes that focus on one or two characters, whole group episodes, and change-of-pace episodes.

It's kind of fun describing cut scenes and using cliffhangers and the like (which I didn't use as often in previosu campaigns). It's also cool to think of scenes in a different way - instead of imagining them for real, I picture how it would be shown on television along with a musical score (although I have no musical talent, and probably wouldn't attempt to add music to the game, having a score in my head helps me describe the mood I want in a particular scene). I don't want to go into too much detail, because some of my players read these boards and I don't want to give away spoilers for my season finale.
 

Not sure if this is what you mean but my group and I run our campaigns as TV shows in that each session is an episode, and we begin with a pilot episode a couple weeks before we start proper.

We played a Call of Cthulhu campaign a couple year ago (Mountains of Madness) which was run in the style of an old TV adventure serial. It worked well.
 

*smiles*

Glad i could be of some help. I had a friend of mine compose a musical score for me taking bits and peices of existing songs and reworking them.

Do you have a story hour? Id love to see what influence i had. My group has met both big bad and little bad and its episode 3 as of tonight =)
 

I'll be starting a campaign tomorrow which is, essentially, a D&D steampunk version of The A-Team. I'll be using the show's formula quite a bit. It's an experiment, but it should be fun.
 

Angelsboi said:
*smiles*

Glad i could be of some help. I had a friend of mine compose a musical score for me taking bits and peices of existing songs and reworking them.

Do you have a story hour? Id love to see what influence i had. My group has met both big bad and little bad and its episode 3 as of tonight =)

I was maintaining a website for it, but between it and my PbeM game, I wasn't giving myself much time for my actual schoolwork, so I cut back to just the PbeM game site. However, after Thursday, my campaign is going on hiatus for a few weeks while I travel home, so I may get a chance to write up the first season and either put it on a website or post a story hour.
 

In one gaming group, we played a campaign called Files of Section M using the FUZION rules. It was played like a cross between James Bond and the X-files with the PC's playing paranormal investigators. Since it was supposed to be a television show it wasn't taken all that seriously. We would start with a brief scenario which had nothing to do with the main adventure. It was supposed to be a televsion lead in. After the lead in we would take a "commercial break" for food and goodies. Our game was supposed to be a FOX prime time show, but after several, umm... mature scenarios, we decided that it was moved to late night Cinemax. The television formula really worked since it essentially allowed for a series of episodic one shot adventures. Plus it meant that a huge amount of continuity was required.
 

I never really realized that I played this way, but I do. Cliffhangers, seasons, episodes, big, overreaching plots, and little mini-plots. Oh, yeah!

I just hope the D&D shows follow the same idea, sticking with the same group, occasionally centering on a few characters, etc.

Only minor problem is that when you focus on a few characters in-game, the rest get bored, and the players don't always go by the script. But it's a good ideal.

I dunno. I've never read that Dragon. ^_^
 

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