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Next up is Fighter, what do you want from UA?
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<blockquote data-quote="steeldragons" data-source="post: 6956906" data-attributes="member: 92511"><p>Brainstorm (or brainfart), could they get away with [i.e. would it make people happy/satisfied] making a Fighter subclass "domain"?</p><p></p><p>I don't mean adding spells, magical abilities, et al. like the clerics...but something thematic, non-magical, like that.</p><p></p><p>So, you'd have the Champion: generic mechanics; Battlemaster: maneuver/superioirty dice mechanic; Eldritch Knight: 1/3rd caster mechanic, arcane/evoker... </p><p></p><p>Then, Crusader: 1/3rd caster mechanic, divine/cleric; </p><p></p><p>and, just hypothetically [and to maybe, hopefully, silence of Warlordacy], let's call it "a Warlord": with a -let's just call it- "Leadership" [domain] mechanic...I don't know what that mechanic is, something where all [preferably non-magical] features that deal with leading people, maybe some inspiration somehow [but <em>not</em> Bardic Inspiration dice type stuff], "strategizing"/movement based stuff, some Charisma and/or Intelligence based stuff. I mean, the Fighter subclasses get, what, 5 features? You'd only have to come up with 5 individual leader-y things...I'm not explaining this right...</p><p></p><p>OO! "AREA EFFECT"!!! There's your next "generic enough/but more complex" moving part for a Fighter subclass...make a Dwarven defender, make a Warlod, make a bunch of other things I'm sure I've never heard of...</p><p></p><p>The Area Effect mechanic Fighter subclass. Champions hit their targets/just fight. Battlemasters use maneuvers. EK's use magic... and the..."Warlords" [or something better] use <em>area effect</em> mechanics -call them "Stances" or "Mantles" or whatever...actually mantles might be too magical sounding, but you get the gist- to effect more than just their immediate target or someone else within 5' (as, I believe is the extent of the BM's maneuver reach), but can command, say, a 20' diameter area...increasing through levels to maybe 30 or 50' [?]. Maybe "Commander" is a more generic/broadly acceptable subclass name (keeping with the other Fighter options) than "Warlord" [which comes with a mule-train full of assumption and expectation baggage].</p><p></p><p>That's it. I've sold myself...the Fighter subclass we all need (and have been waiting for) is the Area Effect Fighter.</p><p></p><p>Done. Get to work, people.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6956906, member: 92511"] Brainstorm (or brainfart), could they get away with [i.e. would it make people happy/satisfied] making a Fighter subclass "domain"? I don't mean adding spells, magical abilities, et al. like the clerics...but something thematic, non-magical, like that. So, you'd have the Champion: generic mechanics; Battlemaster: maneuver/superioirty dice mechanic; Eldritch Knight: 1/3rd caster mechanic, arcane/evoker... Then, Crusader: 1/3rd caster mechanic, divine/cleric; and, just hypothetically [and to maybe, hopefully, silence of Warlordacy], let's call it "a Warlord": with a -let's just call it- "Leadership" [domain] mechanic...I don't know what that mechanic is, something where all [preferably non-magical] features that deal with leading people, maybe some inspiration somehow [but [I]not[/I] Bardic Inspiration dice type stuff], "strategizing"/movement based stuff, some Charisma and/or Intelligence based stuff. I mean, the Fighter subclasses get, what, 5 features? You'd only have to come up with 5 individual leader-y things...I'm not explaining this right... OO! "AREA EFFECT"!!! There's your next "generic enough/but more complex" moving part for a Fighter subclass...make a Dwarven defender, make a Warlod, make a bunch of other things I'm sure I've never heard of... The Area Effect mechanic Fighter subclass. Champions hit their targets/just fight. Battlemasters use maneuvers. EK's use magic... and the..."Warlords" [or something better] use [I]area effect[/I] mechanics -call them "Stances" or "Mantles" or whatever...actually mantles might be too magical sounding, but you get the gist- to effect more than just their immediate target or someone else within 5' (as, I believe is the extent of the BM's maneuver reach), but can command, say, a 20' diameter area...increasing through levels to maybe 30 or 50' [?]. Maybe "Commander" is a more generic/broadly acceptable subclass name (keeping with the other Fighter options) than "Warlord" [which comes with a mule-train full of assumption and expectation baggage]. That's it. I've sold myself...the Fighter subclass we all need (and have been waiting for) is the Area Effect Fighter. Done. Get to work, people. [/QUOTE]
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Next up is Fighter, what do you want from UA?
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