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Next up is Fighter, what do you want from UA?
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<blockquote data-quote="steeldragons" data-source="post: 6956961" data-attributes="member: 92511"><p><strong>Fighter subclass: Commander</strong></p><p><strong></strong></p><p><strong>3rd: Commanding Stance:</strong> When you take the Commander Archetype, your presence and obvious display of expertise and fortitude exudes to all who can see you, effecting an area around you of 10' radius. All potential opponents must make a Charisma save to be DC8 + your Prof. bonus + your Cha. mod.[minimum +1] to willingly enter or pass through that area for fear of having to engage you in combat. You also double your Strength bonus to rolls against being grappled, prone, or otherwise forcibly moved from your position, and double Charisma bonus in lieu of other ability modifiers against any effect that attempts to instill the frightened condition or levels of exhaustion. You may employ your Commanding Stance for a total of Strength mod. rounds before requiring a short or long rest. </p><p></p><p><strong>7th: Secondary Strike: </strong>Once on your turn, regardless of how many attacks per turn you make or Fighting Style, when you use the Attack action you make an additional <em>single</em> Attack to another target up to 15' away from you. Whether this is grabbing and throwing a secondary weapon (dagger, spear, etc...), getting off another arrow or crossbow bolt, winging your longsword or battle axe [or shield <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ] across the battlefield, launch yourself -off an ally or opponent- in a flying leap, or whatever makes sense within the fiction. When you use your secondary strike, you are allowed 10' additional movement and automatically begin your next turn with your weapon retrieved/in hand/reloaded, as necessary. You may only use Secondary Strike once before requiring a short or long rest.</p><p></p><p><strong>10th: Steely Resolve:</strong> Your fortifying presence and apparent resolve assist your allies in steeling their resolve. When you use your Indomitable feature [base class feature at 9th level] the benefit is extended to allies within' a 30' radius who can see you, i.e. Allies within the area of effect can reroll a failed saving throw. You may initially use this feature once between long rests. As with Indomitable, your may use this feature twice between long rests at 13th level and 3 times at 17th. </p><p></p><p><strong>15th: Commanding Stance Improvement:</strong> Your Commanding Stance now applies up to a 20' radius. Also, allies within your Commanding Stance radius who can see you may now apply your Charisma bonus [not doubled] to saves against the frightened or exhaustion conditions.</p><p></p><p><strong>18th: Battle Lord:</strong> Through inspiration, example, and/or instruction[shouting commands], you now grant all allies within 50' a single additional Attack, Disengage, Help, or Dash action, even if they've already used their Actions and Bonus Actions for their turn. You may use this feature once before requiring a short or long rest.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6956961, member: 92511"] [B]Fighter subclass: Commander 3rd: Commanding Stance:[/B] When you take the Commander Archetype, your presence and obvious display of expertise and fortitude exudes to all who can see you, effecting an area around you of 10' radius. All potential opponents must make a Charisma save to be DC8 + your Prof. bonus + your Cha. mod.[minimum +1] to willingly enter or pass through that area for fear of having to engage you in combat. You also double your Strength bonus to rolls against being grappled, prone, or otherwise forcibly moved from your position, and double Charisma bonus in lieu of other ability modifiers against any effect that attempts to instill the frightened condition or levels of exhaustion. You may employ your Commanding Stance for a total of Strength mod. rounds before requiring a short or long rest. [B]7th: Secondary Strike: [/B]Once on your turn, regardless of how many attacks per turn you make or Fighting Style, when you use the Attack action you make an additional [I]single[/I] Attack to another target up to 15' away from you. Whether this is grabbing and throwing a secondary weapon (dagger, spear, etc...), getting off another arrow or crossbow bolt, winging your longsword or battle axe [or shield ;) ] across the battlefield, launch yourself -off an ally or opponent- in a flying leap, or whatever makes sense within the fiction. When you use your secondary strike, you are allowed 10' additional movement and automatically begin your next turn with your weapon retrieved/in hand/reloaded, as necessary. You may only use Secondary Strike once before requiring a short or long rest. [B]10th: Steely Resolve:[/B] Your fortifying presence and apparent resolve assist your allies in steeling their resolve. When you use your Indomitable feature [base class feature at 9th level] the benefit is extended to allies within' a 30' radius who can see you, i.e. Allies within the area of effect can reroll a failed saving throw. You may initially use this feature once between long rests. As with Indomitable, your may use this feature twice between long rests at 13th level and 3 times at 17th. [B]15th: Commanding Stance Improvement:[/B] Your Commanding Stance now applies up to a 20' radius. Also, allies within your Commanding Stance radius who can see you may now apply your Charisma bonus [not doubled] to saves against the frightened or exhaustion conditions. [B]18th: Battle Lord:[/B] Through inspiration, example, and/or instruction[shouting commands], you now grant all allies within 50' a single additional Attack, Disengage, Help, or Dash action, even if they've already used their Actions and Bonus Actions for their turn. You may use this feature once before requiring a short or long rest. [/QUOTE]
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