Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Next up is Fighter, what do you want from UA?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6956967" data-attributes="member: 996"><p>Everyone fully heals in 8 hrs flat, it's called a long rest. They just also get back half their expended HD for doing so (among other long rest re-charges, of course).</p><p></p><p>Second Wind might be more elegant if it let you spend HD, for another instance - 'scaling' naturally, gaining flexibility as you leveled, and no longer implying 'regeneration' thanks to the inherent limit of running out of HD.</p><p></p><p>I'd like that, too - it'd let me reprise my first 3e character (well, one aspect of the concept, anyway). A second class that works like the Battlemaster, with CS dice and additional maneuvers, but, say, adding INT mod to CS dice rolls instead of the dice getting bigger, perhaps?</p><p></p><p>'Mantle' was used for the Ardent (Psionic Leader, PH3), FWIW. The Miniature's Handbook Marshal (and the Essentials Knight) used even-more-magic-sounding 'Auras.' The original Warlord had a feature called a 'Presence' that gave allies in an (variously defined depending on build) area around him a benefit when they used action points. It was a distinct but very small part of the class, the kind of thing you could poach with an MC feat, but you could easily fill out a 5e fighter archetype with that sort of thing, the same way a teeny bit of inspiration and a granted attack filled out the PDK. You could probably mine 4e martial features & powers for dozens of such focused archetypes without covering more than a fraction of the possibilities, but the functionality of the Warlord could never be made to 'fit' in a fighter archetype, the design space is just too constrained - it'd need to be its own class.</p><p></p><p>That also leans towards the 3.x 'battlefield-control'/'tactical-reach'/WWA builds, which it'd be nice to see better handled by 5e, as well (though squeezing any of those into an archetype would be a stretch, too).</p><p></p><p>A possible feature for such an archetype:</p><p></p><p><strong>Combat Reflexes</strong>: When you use you are entitled to make an attack using your reaction, you can do so without spending your Reaction. You can do so a number of times before the start of your next turn equal to the number of attacks you can make in one action on your turn.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6956967, member: 996"] Everyone fully heals in 8 hrs flat, it's called a long rest. They just also get back half their expended HD for doing so (among other long rest re-charges, of course). Second Wind might be more elegant if it let you spend HD, for another instance - 'scaling' naturally, gaining flexibility as you leveled, and no longer implying 'regeneration' thanks to the inherent limit of running out of HD. I'd like that, too - it'd let me reprise my first 3e character (well, one aspect of the concept, anyway). A second class that works like the Battlemaster, with CS dice and additional maneuvers, but, say, adding INT mod to CS dice rolls instead of the dice getting bigger, perhaps? 'Mantle' was used for the Ardent (Psionic Leader, PH3), FWIW. The Miniature's Handbook Marshal (and the Essentials Knight) used even-more-magic-sounding 'Auras.' The original Warlord had a feature called a 'Presence' that gave allies in an (variously defined depending on build) area around him a benefit when they used action points. It was a distinct but very small part of the class, the kind of thing you could poach with an MC feat, but you could easily fill out a 5e fighter archetype with that sort of thing, the same way a teeny bit of inspiration and a granted attack filled out the PDK. You could probably mine 4e martial features & powers for dozens of such focused archetypes without covering more than a fraction of the possibilities, but the functionality of the Warlord could never be made to 'fit' in a fighter archetype, the design space is just too constrained - it'd need to be its own class. That also leans towards the 3.x 'battlefield-control'/'tactical-reach'/WWA builds, which it'd be nice to see better handled by 5e, as well (though squeezing any of those into an archetype would be a stretch, too). A possible feature for such an archetype: [b]Combat Reflexes[/b]: When you use you are entitled to make an attack using your reaction, you can do so without spending your Reaction. You can do so a number of times before the start of your next turn equal to the number of attacks you can make in one action on your turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Next up is Fighter, what do you want from UA?
Top