alsih2o
First Post
a player has control of their character through the creation process for the most part, and maintains some control over the character throughout play, but is always at the whim of the dm as for supplies and experiences.
i am wondering if anyone practices letting the players control more of their characters shaping and direction by tkaing met-breaks.
at the end of a weeks playing time have you ever told your players, next week we resume with 2 years having passed, please arrange a backstory and and add 2(4,6?) levels to your character.
this would give the character more room to grow independent of the dms availability of training, found treasure and the like.
anybody do this, does it work well for oyu?
i am wondering if anyone practices letting the players control more of their characters shaping and direction by tkaing met-breaks.
at the end of a weeks playing time have you ever told your players, next week we resume with 2 years having passed, please arrange a backstory and and add 2(4,6?) levels to your character.
this would give the character more room to grow independent of the dms availability of training, found treasure and the like.
anybody do this, does it work well for oyu?