[Nexus] AoO change

Aussiegamer

First Post
WEAPON TYPE
A character can use a weapon to make attacks of opportunity whenever the conditions for such an attack are met.
Weapons Allowed
Weapons that provoke an AoO when being used cannot be used for an AoO.
Threatened Squares
Melee:
A character threatens the squares into which he or she can make an attack, even when it is not the character’s action. Generally, that’s all squares adjacent to the character’s position. An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from the character.
Ranged:
A character threatens the squares into which he or she can make an attack, even when it is not the character’s action. Generally, that’s all squares within 10m, or up to short range that is less than 10m. An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from the character. Only a single round can be fired, thus no feats such as double tap can be used. Also automatic fire is not allowed.



In my system small 1 handed ranged weapons don't attract an AoO when used.
The idea is for more risk in charging around with a melee weapon, but it still can be done as not all ranged weapons can do it.

Thoughts?
 

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Spycraft eliminates Attack of Opportunity completely. Certain feats and weapons grant "free attacks" that work in a similar manner--but much less common than the AoO. Not trying to debate systems, but since you're working on whole new rules for Nexus, I thought it might be useful to get out of the MSRD box (a little) and look at the Nexus solutions again.
 

To be honest Id either run with it as is (as we do in our sci fi d20 homebrew) or abandon it.

Both for the same reason

That is situations requiring AOO dont occur very often. Most of he time you are trying to blow each other away at small arms ranges of up to 1000ft or very long ranges in the large arms categories.

If people get up close and personal then both either each for a melee weaponor one runs away!

The only time it does come into play really is when a 'monster' gets the jump on the party. And then only for a few rounds as it gets gunned down or flees after using its special attack, whatever that my be

I think you are heading for a headache allowing ranged A00

regards

JohnD
 

Masada, thats worth considering but would invlove a big rewrite of my rules as is, but I'll keep it in mind.


TheNovaLord, so you don't use it? the way you replied got me confused. But either way I don't see this as a big headache, as you stated it will only occur sometimes. So then like the melee AoO, it has little real impact on the game. The most impact I can see will be melee users charging or moving within 10m of a small gun user.

One thing to remember is that I making a system foe use in D&D style games to Traveller scifi style games, so hand xbows, knives, and darts etc are also included in this as well.
 

I usually forget about Attacks of Opportunity through the course of combat. I don't find them very necessary at all. Adding further complications to AoO rules doesn't really do anything for me and my games.

Also, Aussiegamer, you don't seem to realize the irony that occurs every time you claim your rules are "simple" or "not a headache". Of course they are simple to you: you designed them! Other people may have different opinions.
 

thank you again for pointing out something to me about some wording or such Roudi.

Yes it is much more difficult now and I admit it, your right I am sorry for wasting your time whilst trying to get some REAL feedback from everyone here.
 

I didn't criticize the way you worded anything, nor did I imply that seeking feedback on your work was a waste of time. I just wanted to remind you of a fundamental fact of writing: we all understand our own work. That doesn't mean everyone else will.
 

If you don't have any real input then please don't bother replying to my requests for thoughts on something. You take the conversation, as with now, away from the real thrust of the discussion.

You seem to find delight in attacking my english skills, and now the comments about what I am after in the system this time. You "seem' to be baiting me with your comments, and that is not on at this site.

A small change to a minor part of the game is not making it more complex, if I had changed the attack roll for this condition to this but when this occurs then well use this, yes thats complex. The basic thrust of the game is exactly the same.

{Waits for inane reply :( , but hopes that someone else might wish to actually put something worth while in about their thoughts or ideas :) }
 

Aussiegamer said:
WEAPON TYPE
A character can use a weapon to make attacks of opportunity whenever the conditions for such an attack are met.
Weapons Allowed
Weapons that provoke an AoO when being used cannot be used for an AoO.
Threatened Squares
Melee:
A character threatens the squares into which he or she can make an attack, even when it is not the character’s action. Generally, that’s all squares adjacent to the character’s position. An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from the character.
Ranged:
A character threatens the squares into which he or she can make an attack, even when it is not the character’s action. Generally, that’s all squares within 10m, or up to short range that is less than 10m. An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from the character. Only a single round can be fired, thus no feats such as double tap can be used. Also automatic fire is not allowed.



In my system small 1 handed ranged weapons don't attract an AoO when used.
The idea is for more risk in charging around with a melee weapon, but it still can be done as not all ranged weapons can do it.

Thoughts?


I'm confused about how small 1 handed ranged weapons don't attract an AOO when used, since you haven't actually changed the ruling that attacking with a ranged weapon - ANY ranged weapon - provokes an AOO from an adajacent enemy (which therefore would rule that ANY ranged attack would not be able to make use of an AOO since it - the weapon being used as a ranged attack - provokes an AOO, according to your rules).

Additionally, that means the idea of automatic gunfire would be MORE useless against charging melee combatants than it is already by the MSRD, not less so as history as showned.

Just my idea of feedback.

Peterson
 

Aussiegamer said:
If you don't have any real input then please don't bother replying to my requests for thoughts on something. You take the conversation, as with now, away from the real thrust of the discussion.

You seem to find delight in attacking my english skills, and now the comments about what I am after in the system this time. You "seem' to be baiting me with your comments, and that is not on at this site.

A small change to a minor part of the game is not making it more complex, if I had changed the attack roll for this condition to this but when this occurs then well use this, yes thats complex. The basic thrust of the game is exactly the same.

{Waits for inane reply :( , but hopes that someone else might wish to actually put something worth while in about their thoughts or ideas :) }

Just an inane reply on my way out here....

Actually, yes it does. A small change to a minor part of the game IS making it more complex, in the context that most people using your system (assuming your system is d20-based as it seems to be with the information provided here) will have to learn the d20 rules (or already have learned them) and must now either re-learn or forget what they have learned before in order for your system to make sense to them. Additionally, the word "complex", in regards to individual's learning curves and ESPECIALLY in regards to a person's learning curve of MECHANICS, is subjective. What might be "simple" to you could be downright mind-bogglingly "complex" to Roudi. That doesn't make either of you wrong, but at the same time - it doesn't make either of you right.

On final thought here - your English skills DO have an impact on how people view - and comprehend - your system. If you don't possess the ability to accurately explain your mechanics in the language that the majority of your readers uses, then you need to do one of two things: One - hire an editor that can do that for you and pay him well, or Two - learn how to use proper English.

No offense intended, but take away what you will of this. I'm just doing my best to provide feedback.

Peterson
 
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