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General Tabletop Discussion
*Dungeons & Dragons
NFTs Are Here To Ruin Dungeons & Dragons
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<blockquote data-quote="Jer" data-source="post: 8599759" data-attributes="member: 19857"><p>As with most attempts to use NFTs anywhere - the absolute worst part of all of this is that there's literally nothing that the NFT part of the tech here brings to bear other than the the buzzword "NFT". What they're proposing to do is:</p><p></p><ul> <li data-xf-list-type="ul">Have a common pencil-and-paper gameworld that everyone plays in.</li> <li data-xf-list-type="ul">Generate 10000 random characters for that gameworld with different levels of "rarity" in their attributes (backgrounds, high stats, abilities - something).</li> <li data-xf-list-type="ul">Sell those pre-gen PCs to folks who will play games offline (either at the table or virtually, but as traditional tabletop RPG characters)</li> <li data-xf-list-type="ul">Have a setup where after each game people can level up their PCs and let people publicly see their progress.</li> <li data-xf-list-type="ul">Have a setup where people can sell their PCs to each other.</li> </ul><p></p><p>Can you identify which of those bullet points need a blockchain implementation? If you said "none of them" then you win a cookie. They could do all of those things with a centrally managed database system that would have the benefit of not having to pay a "gas tax" every time you have to update your character sheet.</p><p></p><p>Of course if they did that nobody would pay to use it because why would you? It's the magic of NFTs and their ability to mint money out of literally nothing at all that makes this even rise to the level of an underpants gnome scheme.</p><p></p><p>If it weren't for the fact that NFT protocols are all such a waste of energy it would be hilarious how terrible this idea is.</p></blockquote><p></p>
[QUOTE="Jer, post: 8599759, member: 19857"] As with most attempts to use NFTs anywhere - the absolute worst part of all of this is that there's literally nothing that the NFT part of the tech here brings to bear other than the the buzzword "NFT". What they're proposing to do is: [LIST] [*]Have a common pencil-and-paper gameworld that everyone plays in. [*]Generate 10000 random characters for that gameworld with different levels of "rarity" in their attributes (backgrounds, high stats, abilities - something). [*]Sell those pre-gen PCs to folks who will play games offline (either at the table or virtually, but as traditional tabletop RPG characters) [*]Have a setup where after each game people can level up their PCs and let people publicly see their progress. [*]Have a setup where people can sell their PCs to each other. [/LIST] Can you identify which of those bullet points need a blockchain implementation? If you said "none of them" then you win a cookie. They could do all of those things with a centrally managed database system that would have the benefit of not having to pay a "gas tax" every time you have to update your character sheet. Of course if they did that nobody would pay to use it because why would you? It's the magic of NFTs and their ability to mint money out of literally nothing at all that makes this even rise to the level of an underpants gnome scheme. If it weren't for the fact that NFT protocols are all such a waste of energy it would be hilarious how terrible this idea is. [/QUOTE]
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