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NFTs Are Here To Ruin Dungeons & Dragons
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<blockquote data-quote="Remathilis" data-source="post: 8602049" data-attributes="member: 7635"><p>What might work would be if the adventures themselves are unique, once run events with unique rewards only one person could achieve. </p><p></p><p>For example, you buy a unique PC and then pay to play the Tomb of Utter Badstuff, a module you can only you and the players you played with can claim you completed. At the end, you get the Sword of FUD, a unique item that no other character can ever have. Thus, you can now sell your PC as the True PC who survived the Tomb and obtained the True sword. If both things end up as famous as a certain other Tomb full of Horrors or the Sword is extremely powerful, it might warrant someone being interested in buying that unique PC with that unique experience. </p><p></p><p>Of course, that logic is furthered by the notion that a PC you didn't play is still valuable to anyone. Perhaps it's a bit of bragging rights to own the PC who survived Gary's original Tomb, or the original character sheet of Jester, Arkhan the Cruel or Tasselhoff, or the One True Eye of Vecna. And with streaming being a thing, your character's unique exploits could be shown to the world for additional validation. Imagine if you could actually buy your favorite CR character and get access and rights to them both for gaming but also for art and merch? </p><p></p><p>Of course, this assumes a market for this sort of unique experience exists, and it assumes that (like NFTs) original ownership of something that can be easily replicated has value beyond bragging rights and speculation.</p><p></p><p>So the best method of payout is:</p><p>1. Buy a unique, validated PC.</p><p>2. Buy and play a bunch of unique, validated adventures and get unique, validated treasure.</p><p>3. Stream said play events online.</p><p>4. Become the next Critical Role in terms of fan devotion.</p><p>5. Sell your PC to some fan. </p><p>6. Profit. </p><p></p><p>See, easy.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8602049, member: 7635"] What might work would be if the adventures themselves are unique, once run events with unique rewards only one person could achieve. For example, you buy a unique PC and then pay to play the Tomb of Utter Badstuff, a module you can only you and the players you played with can claim you completed. At the end, you get the Sword of FUD, a unique item that no other character can ever have. Thus, you can now sell your PC as the True PC who survived the Tomb and obtained the True sword. If both things end up as famous as a certain other Tomb full of Horrors or the Sword is extremely powerful, it might warrant someone being interested in buying that unique PC with that unique experience. Of course, that logic is furthered by the notion that a PC you didn't play is still valuable to anyone. Perhaps it's a bit of bragging rights to own the PC who survived Gary's original Tomb, or the original character sheet of Jester, Arkhan the Cruel or Tasselhoff, or the One True Eye of Vecna. And with streaming being a thing, your character's unique exploits could be shown to the world for additional validation. Imagine if you could actually buy your favorite CR character and get access and rights to them both for gaming but also for art and merch? Of course, this assumes a market for this sort of unique experience exists, and it assumes that (like NFTs) original ownership of something that can be easily replicated has value beyond bragging rights and speculation. So the best method of payout is: 1. Buy a unique, validated PC. 2. Buy and play a bunch of unique, validated adventures and get unique, validated treasure. 3. Stream said play events online. 4. Become the next Critical Role in terms of fan devotion. 5. Sell your PC to some fan. 6. Profit. See, easy. [/QUOTE]
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