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NFTs Are Here To Ruin Dungeons & Dragons
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<blockquote data-quote="Rabulias" data-source="post: 8602161" data-attributes="member: 16651"><p>Even with a pure profit mindset, I don't see this working. Assuming, a pure profit motivation to drive this, the price one can charge for higher level characters will be dampened as their profit potential will be less than a new character. Say a 1st level starts at $300, a 10th level one at $500, and a 20th level at $1,000 (hypothetical numbers for illustration purposes). Why buy the $500 one, work it up to 20th level and sell for $1,000 ($500 profit), when you can start at 1st and work up to 20th and sell for $700 profit?</p><p></p><p>With this in mind, it will be harder to sell higher level characters, pressuring their prices down, making this unattractive to those motivated to hyperprofit off these things. Now if their world and adventures are the draw, and justify the cost, this might be a good thing to keep the profit hunters away, but it is still a price barrier for many people in the world. If they really have a great world to play in, cut costs by ditching the NFT/blockchain aspects, lower the price to get started, and make up the difference with volume. They could even partner with existing VTT companies to widen their audience.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8602161, member: 16651"] Even with a pure profit mindset, I don't see this working. Assuming, a pure profit motivation to drive this, the price one can charge for higher level characters will be dampened as their profit potential will be less than a new character. Say a 1st level starts at $300, a 10th level one at $500, and a 20th level at $1,000 (hypothetical numbers for illustration purposes). Why buy the $500 one, work it up to 20th level and sell for $1,000 ($500 profit), when you can start at 1st and work up to 20th and sell for $700 profit? With this in mind, it will be harder to sell higher level characters, pressuring their prices down, making this unattractive to those motivated to hyperprofit off these things. Now if their world and adventures are the draw, and justify the cost, this might be a good thing to keep the profit hunters away, but it is still a price barrier for many people in the world. If they really have a great world to play in, cut costs by ditching the NFT/blockchain aspects, lower the price to get started, and make up the difference with volume. They could even partner with existing VTT companies to widen their audience. [/QUOTE]
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