TheVengefulKoala
First Post
Also.... how much advanced is the weapons tech? Because I had a few ideas to adapt (well, more like indulging on my inner Mutant Chronicles fanatic), inculding the ones you see below:
Yeah. Those, my man, are a SAW with an underbarrel chainsaw, a SAW with an underbarrel flamethrower, and a gauntlet-mounted grenade launcher (and not a 'mini' one).
The Average Progress Level for the setting in 5/6. Weapons tech is...weird. Firearms hover around late PL5, early PL6. The guns are all gunpowder-based; there's no Charge Pistols or Laser Rifles. At the same time, though, the Knights of the Silver Cross make extensive use of melee weapons. Claymores, longswords, pikes, etc.
Basically, for weqpons-tech, think modern-day/near-future, but specialized for killing the undead. The D2 is a perfect example: it's a flaregun, but updated for actual combat.
As for your other pictures...YES. I can see the chainsaw-SAW being manufactured by Von Kampfrad Munitions, the vampiric version of HKA (more on them in a laster post).
Concerning weapons-here we go:
HKA D2 'Purgatory' Combat Flare Gun. (Personal Firearms Proficiency)
One of the best proven ways to kill vampires is by the act of setting them on fire-because of this, the New Papal States make a point of always outfitting at least one man per strike team with a flamethrower.
However, the situations might arise where it's not possible to use these weapons to their full effectiveness (be this collateral damage, unwieldyness, lack of ammunition, or other things). It is here that the 'Purgatory' Flare Gun comes in. Using phosphorous inside low-velocity flares as ammunition, it is incredibly deadly on vampires.
Damage: 2d6.
Critical: 20
Damage Type: Fire.
Range Increment: 30 ft
Rate of Fire: Semiautomatic.
Magazine: 6 Cylinder.
Size: Medium.
Weight: 6 lbs.
Restriction: Restricted (+2)
PDC: 15.
If used as a weapon, the target is set aflame and the flare deals 2d6 damage plus 1d6 initial fire damage to the target. The target then must save to avoid catching on fire (see Catching on Fire, pg. 213 of the D20 Modern Core Rulebook).
The flares, if launched into the air, are clearly visible from anywhere within 550 ft of the flare launch position.
M857-D Demolition Grenade
The M857-D Demolition grenade, also known as building poppers or just poppers, were designed as a quick means for SpecOp teams to destroy key target buildings or to collapse bridges without having to expose themselves more than necessary. Poppers can be used like a normal demolitions charge as well. Poppers are designed so that when thrown they will land and adhere to most surfaces.
Damage: 5d6
Critical: 20
Damage Type: Concussion
Blast Radius: 20 ft
Range Increment: 15 ft
Size: Tiny
Weight: 2.2 lbs
PDC: 17 Mil (+3)
Game Notes: Make a Demolition Skill check at -4, then a ranged attack at -2 to throw the grenade at the spot.
I love the Puratory! And here I was, planning on making it a break-open, single-shell sort of deal! The M857-D is also a win.
Come on, Enworld! i know that Marco and I aren't the only ones with ideas, here! Help a newbie out with his setting, will you?