Azure Trance
First Post
This discussion is relevant for the Night Below campaign adventure. Spoilers are bound to be in here.
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Illuminating the Night Below
http://home.att.net/~david.r.ross/NightBelow/
The above is a great site for NB, with many ideas, hints and suggestions for running NB in a 3rd Edition game. I recognized three people whose input were in there; Eric Noah, Alan Koher, and Christian Walker (of Scrollworks Press).
The site says the largest problem of NB is Book II:
I'm wondering what ideas people here can offer which would make it less of a hackfest. The site suggested moving the two troll clans to Book III, which is a good idea. Is there any suitable adventures for Book II perhaps adherent to the main plot of the game which could be done?
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Illuminating the Night Below
http://home.att.net/~david.r.ross/NightBelow/
The above is a great site for NB, with many ideas, hints and suggestions for running NB in a 3rd Edition game. I recognized three people whose input were in there; Eric Noah, Alan Koher, and Christian Walker (of Scrollworks Press).
The site says the largest problem of NB is Book II:
This is only truly relevant to Book II, where it can also be extended to the overall dungeon: "Night Below doesn't make for much of a maze". Alan Kohler found its linearity "constricting": "the setting the boxed set puts the characters in won't allow for much credible deviation"
Christian Walker, Remy, Chris Butcher, Alan Kohler - all deride it as a "hack fest".
I'm wondering what ideas people here can offer which would make it less of a hackfest. The site suggested moving the two troll clans to Book III, which is a good idea. Is there any suitable adventures for Book II perhaps adherent to the main plot of the game which could be done?