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Nightmare Vs. Kerall


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It's fine for me. Well, at this point the insults are irrelevant, so:

Kerall charges Nightmare, hands opened like pincers, blocking all attacks.

The crab charges the glade; blocks the tempest of the weapon!
 

[Color=Sky Blue]The monkey crushes the heavens so fast that it unremittingly ravages the arrow; blocks the drive of the wyrm!

"Too slow." Before his opponent could even have the thought of attacking, Nightmare bashed his opponents head, ruining his opponents attack and blocking what was left of it.[/Color]
 

Crushing the heavens definately beats charging the glade.

Point to Nightmare!
1 flag Nightmare; 0 flags Kerall
 
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[Color=Sky Blue]
The jaguar removes the mesa; defends against the assailment of the chi!

Nightmare decides its time to remove the threat of his opponent as he lets out a multitude of fists while defending and tiring out his opponent...[/Color]
 

Kerall adopts the Dragon stance. He ducks and weaves, to dodge Nightmare's blows, and then suddenly unleashes an attack powerful enough to crush a stone!

The evasive dragon splits the mountain; dodges the push of the battlements!
 

The judge thinks to himself: Both very powerful moves but Kerall's defense seems better and he is the more experienced fighter.

Point to Kerall!
1 flag Nightmare; 1 flag Kerall
 

Kerall uses an old favorit of his - the Tree stance. Like the branches of a tree, his attacks are twisted and chaotic but have a common purpose: in this case, defending from Nightmare and pounding on him!

The tree slaughters the badlands; parries the cut of the vaccuum!
 

[Color=Sky Blue]
The phoenix calmly burns the savanna; parries the terror of the flame!

Seeing his opponents tree style Nightmare quickly uses a counter manuever, his face calm while doing it because he knows he would triumph...[/Color]

Edit-Vb code.
 
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Tree + Phoenix = ashes & Phoenix...

Point Nightmare!
2 flags Nightmare; 1 flag Kerall

edit - removed sig...its not needed here..
 
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