OOC:
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Bad guys are generally going to go at the bottom of the round.
Mudbunny, spending a point of Chemistry for that protection would be entirely appropriate (and really clever!) Go ahead and do that.
71gamer, Persephone is over by the thick glass doors leading into the launch room. So, speaking of which...
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The air shakes with the force of Ashcan's flash-bang, and the glasses worn by your strike team darken instantly to block out the worst of the dazzle. Enough noise from the explosion comes through the encrypted earbuds to make Mace Hunter and Dr DuBois wince. Ashcan looks down at his stocking foot and the shredded remains of his favorite shoes, and it's hard not to have a few regrets. Ah, well. Only a few weeks 'til retirement and all this will be behind him.
It's worse for your foes in any case. The two Russian goons stagger backwards, swearing creatively and clutching at their eyes. They have guns out, but they're waving them around blindly (by definition). One shouts "Sergei! Where are you, so we don't shoot you?"
The bruiser growls "over here," and grins at Hung-Ke with what remains of his teeth. "You and me, little typing boy. We will dance." He hefts the axe.
Meanwhile, Persephone is covering the heavy glass doors leading into this room. An elevator at the end of the hall, visible through the glass wall, goes "BING." The doors slide open and three more thugs step out. One catches your eye. It's Viktor Eschenko, Russian arms dealer and the architect of this particular deal. You've crossed paths before. Persephone, he's going to be
very displeased with you.
"Ah, Cardiff." His voice is flat and annoyed, his Russian accent clipped with barely controlled fury. "So like you British to show up where you are not wanted." He raises a heavy caliber pistol, fires, and the glass immediately in front of Persephone's head bursts into a crazy fractured starburst of impact. His aim was both casual and perfect. The glass may not be bulletproof, but it is bullet-resistant -- at least for the first shot. Persephone is spattered by glass fragments but remains uninjured.
What does Persephone do?
Meanwhile...
FLASHBACK
INTERIOR, PLANE
Mace Hunter and Dr DuBois boarded the airplane surreptitiously, hot on the trail of Gregori Vilnich. This information dealer set up the deal which sold the warhead and the launch codes to Eschenko, and his encrypted phone is where he stores every bit of information he gets. The plan was simple: steal the phone, transmit the launch Abort codes, load in a virus, and slip the phone back all without him noticing. Vilnich sat down next to an utterly gorgeous woman, however, and was quickly drawn into conversation. By the time the plane was in the air, Vilnich had slipped off into a nap and the woman had gotten up to use the bathroom. Perfect timing. Problem is, Vilnich wasn't sleeping, he was dead -- and that woman just blew open an emergency exit and, along with her four bodyguards and the phone in question, leapt through the exit into the swirling emptiness outside.
There was nothing to do but follow her.
END FLASHBACK
Mace Hunter folds in his arms and dives towards his targets. The four bodyguards see him coming and fumble for firearms, although they're clearly not as experienced at sky-diving as Mace and the good Doctor are. Spinning in the air, they point their guns, but Mace and DuBois may be able to act first...
OOC:
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Mace, you can probably snap off a shot if you want to. It's a little harder than normal. Persephone, you have what we call a wealth of targets. What's your plan?
By the way, you guys have the skill Preparedness, and this lets you pull gear out of nowhere. Since Persephone has it with 8+ points, she can narrate a flashback to have some unexpected plan in place.
Eschenko, incidentally, only spent 1 point of shooting and rolled a 5. The glass absorbed this damage, though.
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