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Night's Embrace: Part 1--A Touch of Darkness
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<blockquote data-quote="Shayuri" data-source="post: 3108133" data-attributes="member: 4936"><p>Hey hey. Lemme preface this with a profound hope this doesn't come off as being whiny/rules lawyery/etc. Of course, with that preface, one expects it to be precisely those things, and I suppose to some extent it is...but I think they're valid questions/observations nevertheless.</p><p></p><p>1) Superboars. Ferocity is a nifty ability, but I just wanna make sure it's being used correctly. It allows a boar to keep fighting without penalty when disabled or dying, but it doesn't remove the condition altogether. It still loses a hit point each round that it takes a strenuous action. Ferocity just removes (as I understand it) the inability to make a full round of actions, and the tendency to fall unconscious. It seems to me that, if that one hit point drip per round under 0 was being observed, herr boar would have fallen a round or two earlier.</p><p></p><p>2) Silent mages. This may just be a condition of limited player knowledge, and if so, gleefully ignore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It just seems like, for a mage whom we can hear chanting spell effects, he sure doesn't make much noise climbing out from under boxes, or over difficult cratey terrain. Might just be an oversight, but it seems like if they'd heard him clambering around, they could have acted sooner to smack him...and with a better idea of where he was.</p><p></p><p>Again, hope I don't come off as being overly nitpicky. This is just a very tough battle, and I feel justified scrabbling for any break we can get. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 3108133, member: 4936"] Hey hey. Lemme preface this with a profound hope this doesn't come off as being whiny/rules lawyery/etc. Of course, with that preface, one expects it to be precisely those things, and I suppose to some extent it is...but I think they're valid questions/observations nevertheless. 1) Superboars. Ferocity is a nifty ability, but I just wanna make sure it's being used correctly. It allows a boar to keep fighting without penalty when disabled or dying, but it doesn't remove the condition altogether. It still loses a hit point each round that it takes a strenuous action. Ferocity just removes (as I understand it) the inability to make a full round of actions, and the tendency to fall unconscious. It seems to me that, if that one hit point drip per round under 0 was being observed, herr boar would have fallen a round or two earlier. 2) Silent mages. This may just be a condition of limited player knowledge, and if so, gleefully ignore. :) It just seems like, for a mage whom we can hear chanting spell effects, he sure doesn't make much noise climbing out from under boxes, or over difficult cratey terrain. Might just be an oversight, but it seems like if they'd heard him clambering around, they could have acted sooner to smack him...and with a better idea of where he was. Again, hope I don't come off as being overly nitpicky. This is just a very tough battle, and I feel justified scrabbling for any break we can get. :) [/QUOTE]
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Night's Embrace: Part 1--A Touch of Darkness
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