The Souljourner said:What happens if someone puts on a stat increasing item for a stat they don't have? Does it just not work? That would be my assumption.
-The Souljourner
Hypersmurf said:Away from my books, so can't be much help right now, but I just feel compelled to say...
Nimblewrights are soooo cool.
Nimblewrights and Gambols.
Yeah
-Hyp.
Still... that seems like a really big detriment... never being able to pump up your hitpoints with con increasing items? Ouch.
Skinwalker said:
Ring of Regeneration converts damage to subdual. Constructs are immune to subdual damage. With this combo, who needs to boost HPs? Heh.
Not that any sane DM would let a pc get hold of this combo, but still...![]()
Regeneration
This ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Subdual damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it like the spell. In either case, only damage taken while wearing the ring is regenerated.
Caster Level: 15th; Prerequisites: Forge Ring, regenerate; Market Price: 90,000 gp.
drnuncheon said:It also specifies a living wearer, which excludes constructs (and undead).
J
LokiDR said:Unlike normal regeneration, it does not say normal damage is transmuted to subdual. It only gives you a faster rate of normal healing. Is there something in FAQ or errata I am missing?
Skinwalker said:
Oops. Anyhoo, it was meant as a joke.![]()