Nimblewright


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The Souljourner said:
What happens if someone puts on a stat increasing item for a stat they don't have? Does it just not work? That would be my assumption.

-The Souljourner

Yep. But on the bright side, drains on that stat have no effect either.
 

Constructs are immune to ability score damage anyway :)

Still... that seems like a really big detriment... never being able to pump up your hitpoints with con increasing items? Ouch.

-The Souljourner
 

Hypersmurf said:
Away from my books, so can't be much help right now, but I just feel compelled to say...

Nimblewrights are soooo cool.

Nimblewrights and Gambols.

Yeah :)

-Hyp.

Wow, I just noticed Gambols. Thanks Hyp. But are they really as weak as a CR 5? They just LOOK nastier than that.

As for Nimblewright, I have played one in a Savage Species game. The difference was that I dropped the construct type and didn't take the HD, just the LA. That is probably the reason the character was a bit overpowered. We figured the LA to +5 without being a construct. If you screw around with the Incarnate Construct spell in that book, it makes some sense to be former construct with all your powers (incarnate takes away too much, IMO).

And yes, Nimblewrights rock.
 

Still... that seems like a really big detriment... never being able to pump up your hitpoints with con increasing items? Ouch.

Ring of Regeneration converts damage to subdual. Constructs are immune to subdual damage. With this combo, who needs to boost HPs? Heh.

Not that any sane DM would let a pc get hold of this combo, but still...:p
 

Skinwalker said:


Ring of Regeneration converts damage to subdual. Constructs are immune to subdual damage. With this combo, who needs to boost HPs? Heh.

Not that any sane DM would let a pc get hold of this combo, but still...:p

SRD:
Regeneration
This ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Subdual damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it like the spell. In either case, only damage taken while wearing the ring is regenerated.
Caster Level: 15th; Prerequisites: Forge Ring, regenerate; Market Price: 90,000 gp.

Unlike normal regeneration, it does not say normal damage is transmuted to subdual. It only gives you a faster rate of normal healing. Is there something in FAQ or errata I am missing?
 



LokiDR said:
Unlike normal regeneration, it does not say normal damage is transmuted to subdual. It only gives you a faster rate of normal healing. Is there something in FAQ or errata I am missing?

Oops. Anyhoo, it was meant as a joke. :p
 

Skinwalker said:


Oops. Anyhoo, it was meant as a joke. :p

Ya, but you got my hopes up about making a replacement for the half troll, half black dragon, fire elemental who was raised as a crypt spawn.:D
 

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