Ovinomancer
No flips for you!
I'm writing up a new campaign and wanted to nix player alignments. I don't have a problem with them in general, just want to open the doors a little. This does screw up some spells and abilities though. Can anyone help on adjustments to detects, protections, dispels, and auras. I plan to keep alignments for outsiders and spell descriptors. Some things are just good and some are just evil.
Thanks
Thanks