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General Tabletop Discussion
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No Appendix N Equivalent?
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<blockquote data-quote="Voadam" data-source="post: 9512170" data-attributes="member: 2209"><p>I found the original 1e appendix list and the Moldvay list fun and useful in seeing formative elements of D&D as the years went by. </p><p></p><p>As an eight year old I had read Tolkien and Lloyd Alexander and saw how they could model fantasy worlds and characters and plots in D&D. Later I read a bunch of Howard and Lieber and saw more adventure and D&D models like how cool a concept a thief can be even if TSR crippled the mechanics to be a bumbling hobbit burglar. Zelazny showed a multiverse model with Law and Chaos. Moorcock later showed me demon lord interactions and cosmic alignment and powerful magic from a PC type. Lovecraft showed me the cosmic horror aspects that I saw in the elder Elemental Eye, Juiblex, yochlols, and Erol Otis art in D&D. Vance showed me vancian casting, high speed flimflammery, and verbose spell names. Anderson later showed more alignment and the 1e dwarf specific abilities in action and a paladin model in action and D&D trolls which were otherwise just an unexplained thing for why they regenerate and are vulnerable to fire.</p><p></p><p>It is neat to read these and see the elements that went into D&D. It gives me a more in depth understanding of a lot of the foundational things. Not necessary in any sense but fun and useful for understanding some aspects.</p><p></p><p>I learned a lot of cool ways to have Law and Chaos in a game I generally don’t think I would have thought of on my own from just the game but that went into my 3e/pathfinder house rules of alignment as Cosmic Forces and not morality judgments that I used in my campaigns for years until 5e changed the mechanical impact of alignment in my games.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9512170, member: 2209"] I found the original 1e appendix list and the Moldvay list fun and useful in seeing formative elements of D&D as the years went by. As an eight year old I had read Tolkien and Lloyd Alexander and saw how they could model fantasy worlds and characters and plots in D&D. Later I read a bunch of Howard and Lieber and saw more adventure and D&D models like how cool a concept a thief can be even if TSR crippled the mechanics to be a bumbling hobbit burglar. Zelazny showed a multiverse model with Law and Chaos. Moorcock later showed me demon lord interactions and cosmic alignment and powerful magic from a PC type. Lovecraft showed me the cosmic horror aspects that I saw in the elder Elemental Eye, Juiblex, yochlols, and Erol Otis art in D&D. Vance showed me vancian casting, high speed flimflammery, and verbose spell names. Anderson later showed more alignment and the 1e dwarf specific abilities in action and a paladin model in action and D&D trolls which were otherwise just an unexplained thing for why they regenerate and are vulnerable to fire. It is neat to read these and see the elements that went into D&D. It gives me a more in depth understanding of a lot of the foundational things. Not necessary in any sense but fun and useful for understanding some aspects. I learned a lot of cool ways to have Law and Chaos in a game I generally don’t think I would have thought of on my own from just the game but that went into my 3e/pathfinder house rules of alignment as Cosmic Forces and not morality judgments that I used in my campaigns for years until 5e changed the mechanical impact of alignment in my games. [/QUOTE]
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