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No Appendix N Equivalent?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9512322" data-attributes="member: 18"><p>Nah.</p><p></p><p>Games have been doing similar for decades, and they still do - the very recent and excellent Mothership does, for example.</p><p></p><p>It doesn't have to exhaustive, and obviously silly business to pretend that it does. You could just list some representative work through time, which wouldn't even be hard to do. I'm unsurprised to hear WotC have eliminated this, though, because from a cynical perspective, it points people outside the "WotC ecosystem", and gets people doing stuff that isn't paying WotC, so why would they include it?</p><p></p><p>I feel like this is the attitude of a man very far divorced from his childhood or even youth.</p><p></p><p>Art might not help you to play an RPG, but I think it does help an awful lot of people to get a sense of what the game is supposed to be like, what the vibe is, gives them some fire for their imaginations, and so on. That can be huge, and it can significantly impact the success of games, frankly. I don't think Planescape would have been much more than a blip without DiTerlizzi back in the day, and I really doubt the original World of Darkness would have done anywhere near as well without several artists, but particularly the now-seemingly-vanished Joshua Gabriel Timbrook.</p><p></p><p>My contention is that art absolutely helps you to play RPGs, by firing your imagination and sending it in particular directions. Text descriptions will never match brilliant art for that. That's one of the ways 2024 is doing the right thing.</p><p></p><p></p><p>Among whom is it divisive? Grogs? Because that's really the only group I've seen be particularly mad about it. My brother and friends with kids all got them the PHB 2024 and the kids adore it and the art in it - and it's definitely more appealing to them than the 2014 PHB was, which some of them already had. I honestly don't think anyone much under about 35 is moaning about excessively friendly-looking orcs or the like.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9512322, member: 18"] Nah. Games have been doing similar for decades, and they still do - the very recent and excellent Mothership does, for example. It doesn't have to exhaustive, and obviously silly business to pretend that it does. You could just list some representative work through time, which wouldn't even be hard to do. I'm unsurprised to hear WotC have eliminated this, though, because from a cynical perspective, it points people outside the "WotC ecosystem", and gets people doing stuff that isn't paying WotC, so why would they include it? I feel like this is the attitude of a man very far divorced from his childhood or even youth. Art might not help you to play an RPG, but I think it does help an awful lot of people to get a sense of what the game is supposed to be like, what the vibe is, gives them some fire for their imaginations, and so on. That can be huge, and it can significantly impact the success of games, frankly. I don't think Planescape would have been much more than a blip without DiTerlizzi back in the day, and I really doubt the original World of Darkness would have done anywhere near as well without several artists, but particularly the now-seemingly-vanished Joshua Gabriel Timbrook. My contention is that art absolutely helps you to play RPGs, by firing your imagination and sending it in particular directions. Text descriptions will never match brilliant art for that. That's one of the ways 2024 is doing the right thing. Among whom is it divisive? Grogs? Because that's really the only group I've seen be particularly mad about it. My brother and friends with kids all got them the PHB 2024 and the kids adore it and the art in it - and it's definitely more appealing to them than the 2014 PHB was, which some of them already had. I honestly don't think anyone much under about 35 is moaning about excessively friendly-looking orcs or the like. [/QUOTE]
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