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No Appendix N Equivalent?
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<blockquote data-quote="Paul Farquhar" data-source="post: 9513019" data-attributes="member: 6906155"><p>The art direction in D&D hasn't supported "gritty realism" since 1st edition, but people still play that style of game. The art exists to sell books, not tell you what your home game should look like (otherwise 1st edition would look like black and white pencil drawings). People ignore the art all the time. My Eberron is big on 1920s fashion, despite it not being in any of the official art. The current art style simply reflects current fashions in fantasy art - compare it to The Veilguard for example.</p><p></p><p>And yet I use it all the time, and it appears in official D&D products like Rime of the Frostmaiden. It's a style. It doesn't need specific rules.</p><p></p><p>The whole focus of the 2024 DMG is on making the game your own. Which means ALL rules are optional rules, so singling out specific rules as optional makes no sense. 1st edition took the same approach.</p><p></p><p>Slaad say hello, whilst laying eggs in your chest. And Alien is even more directly referenced in the aforementioned Rime of the Frostmaiden. John Carpenter's The Thing is an even bigger influence. Also not something suitable to point children towards. And no one needs to suggest basing your game on a Carry On movie for you to include joke names (Grand Duchy of Geoff, Verbobonc) or innuendo-laden jokes (I generally leave that to the players). The Saw franchise is a great inspiration for trap design, so maybe we should reference that?</p><p></p><p>So WotC themselves clearly use source material which has never been mentioned, and cannot be mentioned, in any Appendix N. So what would be the point?</p><p></p><p>The Xill, actually new art for the Fiendish Folio, around 2022:</p><p><img src="https://tse2.mm.bing.net/th?id=OIP.wXgIbfCl4jkfQKvGwK2_2gHaIK&pid=ImgDet&w=206&h=226&c=7" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Addendum</p><p></p><p>If you want D&D that is influenced by both sci fi horror <em>and</em> Carry On humour, look no further than Baldur’s Gate 3!</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9513019, member: 6906155"] The art direction in D&D hasn't supported "gritty realism" since 1st edition, but people still play that style of game. The art exists to sell books, not tell you what your home game should look like (otherwise 1st edition would look like black and white pencil drawings). People ignore the art all the time. My Eberron is big on 1920s fashion, despite it not being in any of the official art. The current art style simply reflects current fashions in fantasy art - compare it to The Veilguard for example. And yet I use it all the time, and it appears in official D&D products like Rime of the Frostmaiden. It's a style. It doesn't need specific rules. The whole focus of the 2024 DMG is on making the game your own. Which means ALL rules are optional rules, so singling out specific rules as optional makes no sense. 1st edition took the same approach. Slaad say hello, whilst laying eggs in your chest. And Alien is even more directly referenced in the aforementioned Rime of the Frostmaiden. John Carpenter's The Thing is an even bigger influence. Also not something suitable to point children towards. And no one needs to suggest basing your game on a Carry On movie for you to include joke names (Grand Duchy of Geoff, Verbobonc) or innuendo-laden jokes (I generally leave that to the players). The Saw franchise is a great inspiration for trap design, so maybe we should reference that? So WotC themselves clearly use source material which has never been mentioned, and cannot be mentioned, in any Appendix N. So what would be the point? The Xill, actually new art for the Fiendish Folio, around 2022: [IMG]https://tse2.mm.bing.net/th?id=OIP.wXgIbfCl4jkfQKvGwK2_2gHaIK&pid=ImgDet&w=206&h=226&c=7[/IMG] Addendum If you want D&D that is influenced by both sci fi horror [I]and[/I] Carry On humour, look no further than Baldur’s Gate 3! [/QUOTE]
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