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General Tabletop Discussion
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No Appendix N Equivalent?
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<blockquote data-quote="Paul Farquhar" data-source="post: 9513111" data-attributes="member: 6906155"><p>Well, Chris Perkins talked about being inspired by The Thing in interviews before RotFM launched, so yeah, I'm pretty sure! But you don't need to be <em>doing</em> a genre to borrow (plagiarise/steel) from it. RotFM isn't particularly horrific, any more than 1970s Doctor Who was horrific (if your age has more than 1 digit) whilst ripping off Frankenstein (hello Morbius, Mary Shelley wants her plot back). There are horror elements you can play up or tone down as you wish. Horror is <em>all</em> just aesthetics.</p><p></p><p>As for specific details, the secrets that PCs are supposed to have at the start are intended to produce paranoia amongst the players, like the characters in the isolated Antarctic base.</p><p>[SPOILER]One of them is being infected by a Slaad tadpole. There is a room in the adventure that features a large dining table. The text suggests that this would be a good place for the tadpole to burst out of the PCs chest if it hasn't been dealt with. There is art for the chest-bursting tadpole. On art, the crashed flying city frozen in the glacier looks very like the crashed flying saucer from Thing from Another World. The art for the Coldlight Walker looks more like the movie poster from The Thing more than anything that was actually in the movie did. And lots of other odds and bods, like a sidequest involving a crashed nautaloid. There is also a monster called Tekeli-li, in a reference to At the Mountains of Madness.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9513111, member: 6906155"] Well, Chris Perkins talked about being inspired by The Thing in interviews before RotFM launched, so yeah, I'm pretty sure! But you don't need to be [I]doing[/I] a genre to borrow (plagiarise/steel) from it. RotFM isn't particularly horrific, any more than 1970s Doctor Who was horrific (if your age has more than 1 digit) whilst ripping off Frankenstein (hello Morbius, Mary Shelley wants her plot back). There are horror elements you can play up or tone down as you wish. Horror is [I]all[/I] just aesthetics. As for specific details, the secrets that PCs are supposed to have at the start are intended to produce paranoia amongst the players, like the characters in the isolated Antarctic base. [SPOILER]One of them is being infected by a Slaad tadpole. There is a room in the adventure that features a large dining table. The text suggests that this would be a good place for the tadpole to burst out of the PCs chest if it hasn't been dealt with. There is art for the chest-bursting tadpole. On art, the crashed flying city frozen in the glacier looks very like the crashed flying saucer from Thing from Another World. The art for the Coldlight Walker looks more like the movie poster from The Thing more than anything that was actually in the movie did. And lots of other odds and bods, like a sidequest involving a crashed nautaloid. There is also a monster called Tekeli-li, in a reference to At the Mountains of Madness.[/SPOILER] [/QUOTE]
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