billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Interesting enough, your suggestion is pretty much the inverse of 1e/2e's action. The ability to hit increases, damage remains largely static. You'd turn that on its head.
One justification for improving bonuses to hit (or achieve success) is that, without them, you never get better at the static challenges. You never get better at hitting the target on the archery range no matter how experienced you are. I really thing players will reject a game in which they don't get better at stuff like that and increasing bonuses are among the easiest ways to handle that.
I may be persuaded that some rates of improvement are too fast, but that's a different question, I think.
One justification for improving bonuses to hit (or achieve success) is that, without them, you never get better at the static challenges. You never get better at hitting the target on the archery range no matter how experienced you are. I really thing players will reject a game in which they don't get better at stuff like that and increasing bonuses are among the easiest ways to handle that.
I may be persuaded that some rates of improvement are too fast, but that's a different question, I think.