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<blockquote data-quote="Voadam" data-source="post: 5738462" data-attributes="member: 2209"><p>Consider 4e.</p><p></p><p>Everybody still has 1/2 level for attacks, defenses, and skills. Plus enhancement bonuses, etc.</p><p></p><p>Everybody generally has the same number in their class' primary stat. This gives you a general baseline of attack and damage bonus you can apply to everybody. There is a little variation but not generally beyond two or four which comes out to +1 or +2.</p><p></p><p>Variation between PCs's stats generally comes in things like secondary class stats, save bonuses, and skill modifiers. Some use int or dex for an AC bonus while others use heavy armor and can dump stat them more.</p><p></p><p>One way to get things like ability skill differences back in would be to use a Castles and Crusades type system where skills are based wholly on stats and levels and each character gets two strong abilities, one determined by class with the other chosen. This way you'd have the character who is classic rogue, charming and quick fingered, but who is not endurance tough or a benchpress master or lore knowledgeable.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5738462, member: 2209"] Consider 4e. Everybody still has 1/2 level for attacks, defenses, and skills. Plus enhancement bonuses, etc. Everybody generally has the same number in their class' primary stat. This gives you a general baseline of attack and damage bonus you can apply to everybody. There is a little variation but not generally beyond two or four which comes out to +1 or +2. Variation between PCs's stats generally comes in things like secondary class stats, save bonuses, and skill modifiers. Some use int or dex for an AC bonus while others use heavy armor and can dump stat them more. One way to get things like ability skill differences back in would be to use a Castles and Crusades type system where skills are based wholly on stats and levels and each character gets two strong abilities, one determined by class with the other chosen. This way you'd have the character who is classic rogue, charming and quick fingered, but who is not endurance tough or a benchpress master or lore knowledgeable. [/QUOTE]
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