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<blockquote data-quote="Umbran" data-source="post: 5739492" data-attributes="member: 177"><p>It isn't enough to set all the characters to a modifier to +1 or +0 for all stats. You'd also have to remove or modify every effect from the game that modifies attributes - every spell, every magic item, every monster special ability that touches on attributes. Every feat that has an attribute prerequisite will need to be reviewed as well. </p><p></p><p>In 3.x branch rules, if you do that, spellcasters won't usually be able to cast over 1st or 2nd level spells, and won't be getting many bonus spells. Any power that uses or changes an attribute or attribute modifier (say, a Paladin's Smite Evil, a cleric's Rebuke Undead, barbarian Rage, druid Wildshape) will all call for modification or elimination.</p><p></p><p>The skill system will function in this scenario, but the DCs will be off, as the system assumes some folks will have, or be able to get, increased modifiers. In the long run, the PCs will be, on average, shorter on hit points than the game normally assumes, as the average Con modifier will be low.</p><p></p><p>There are some creatures that are actually missing an attribute - usually an INT or CON - and that lack is of particular note in their mechanics. Those will need to be reviewed and modified to suit.</p><p></p><p>In the long run, the game uses level to gauge character power - those levels imply access to boosts in attribute modifiers. So, now you've thrown off the strongest adventure and encounter design tool the GM has.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5739492, member: 177"] It isn't enough to set all the characters to a modifier to +1 or +0 for all stats. You'd also have to remove or modify every effect from the game that modifies attributes - every spell, every magic item, every monster special ability that touches on attributes. Every feat that has an attribute prerequisite will need to be reviewed as well. In 3.x branch rules, if you do that, spellcasters won't usually be able to cast over 1st or 2nd level spells, and won't be getting many bonus spells. Any power that uses or changes an attribute or attribute modifier (say, a Paladin's Smite Evil, a cleric's Rebuke Undead, barbarian Rage, druid Wildshape) will all call for modification or elimination. The skill system will function in this scenario, but the DCs will be off, as the system assumes some folks will have, or be able to get, increased modifiers. In the long run, the PCs will be, on average, shorter on hit points than the game normally assumes, as the average Con modifier will be low. There are some creatures that are actually missing an attribute - usually an INT or CON - and that lack is of particular note in their mechanics. Those will need to be reviewed and modified to suit. In the long run, the game uses level to gauge character power - those levels imply access to boosts in attribute modifiers. So, now you've thrown off the strongest adventure and encounter design tool the GM has. [/QUOTE]
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