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<blockquote data-quote="ComradeGnull" data-source="post: 5740076" data-attributes="member: 6685694"><p>I'm curious why you would want to bend D&D/Pathfinder in this direction- it seems like if what you want is a purely skill-based system, you could just grab one. There are definitely lots of systems that have a more skill-dominated rather than attribute dominant structure.</p><p></p><p>Though I will say: every game has to answer at some point the question "what do you do to resolve something that the character has never tried before?" At that point, you start creating defaults, and by then your 80% of the way to accepting some form of attribute- you're just adjusting how broad/narrow the defaults are.</p><p></p><p>Skill vs. attribute is really just a continuum, with Big Attributes at one end (like Warrior, Rogue, & Mage) and Small Skills at the other (like Harn, maybe, or something more skill based). Rather than trying to force moving an existing system up or down a couple notches on the spectrum, it seems like you could just pull something that is already there.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5740076, member: 6685694"] I'm curious why you would want to bend D&D/Pathfinder in this direction- it seems like if what you want is a purely skill-based system, you could just grab one. There are definitely lots of systems that have a more skill-dominated rather than attribute dominant structure. Though I will say: every game has to answer at some point the question "what do you do to resolve something that the character has never tried before?" At that point, you start creating defaults, and by then your 80% of the way to accepting some form of attribute- you're just adjusting how broad/narrow the defaults are. Skill vs. attribute is really just a continuum, with Big Attributes at one end (like Warrior, Rogue, & Mage) and Small Skills at the other (like Harn, maybe, or something more skill based). Rather than trying to force moving an existing system up or down a couple notches on the spectrum, it seems like you could just pull something that is already there. [/QUOTE]
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