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<blockquote data-quote="jmucchiello" data-source="post: 5740212" data-attributes="member: 813"><p>Aside from modifying those few monsters and spells that modify attribute directly, no, nothing else "changes".</p><p></p><p></p><p>Are you just being argumentative? Obviously if there are no attributes, there is no limit to maximum spell level among spellcasters. I find it silly to think you would go the direction you went. And yes, I would just eliminate bonus spells. They aren't necessary to play the game.</p><p></p><p></p><p>Flat +1 bonus because you assume it is 12. This was already taken care of.</p><p></p><p></p><p>So what? That's what the DM is for, adjusting things. If everyone is scaled slightly lower across the board, it isn't a problem. It is certainly BETTER than the scenario where the powergamer has ability scores of 22 and the noob has nothing above 16 and they are playing in the same party. Now, the powergamer doesn't get his 22.</p><p></p><p></p><p>Why? All the mechanical effects of having no CON or INT remain unchanged. You don't give those mechanical effects to everybody. Everybody has an INT and a CON, it's 12.</p><p></p><p></p><p>What? I've eliminated variance in party power. That should make encounter design easier, not harder. Eliminating attributes means eliminating the need to access boosts, allowing for more interesting magic items. You'll see more cloak of bat style magic instead of the "I can't give up my neck chakra for the cool item, I need it to boost my charisma." Isn't that also better than the status quo?</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5740212, member: 813"] Aside from modifying those few monsters and spells that modify attribute directly, no, nothing else "changes". Are you just being argumentative? Obviously if there are no attributes, there is no limit to maximum spell level among spellcasters. I find it silly to think you would go the direction you went. And yes, I would just eliminate bonus spells. They aren't necessary to play the game. Flat +1 bonus because you assume it is 12. This was already taken care of. So what? That's what the DM is for, adjusting things. If everyone is scaled slightly lower across the board, it isn't a problem. It is certainly BETTER than the scenario where the powergamer has ability scores of 22 and the noob has nothing above 16 and they are playing in the same party. Now, the powergamer doesn't get his 22. Why? All the mechanical effects of having no CON or INT remain unchanged. You don't give those mechanical effects to everybody. Everybody has an INT and a CON, it's 12. What? I've eliminated variance in party power. That should make encounter design easier, not harder. Eliminating attributes means eliminating the need to access boosts, allowing for more interesting magic items. You'll see more cloak of bat style magic instead of the "I can't give up my neck chakra for the cool item, I need it to boost my charisma." Isn't that also better than the status quo? [/QUOTE]
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