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<blockquote data-quote="jmucchiello" data-source="post: 5740736" data-attributes="member: 813"><p>Define "a lot". I see 5 players at my gaming table. If none of them are playing Barbarians or Druids, I don't have to address those changes AT ALL. If I don't create an encounter vs Shadows, I don't have to address Strength drain AT ALL. If one of them does want to be an affected class, I'll deal with it then and there. </p><p></p><p></p><p>IMO, you can play the game without attributes at about the same speed you can play a 1e adventure with a group of 3e or later characters with the DM translating the adventure on the fly. Sure, there might be a few hiccups along the way, but overall, the gaming session itself should be just as exciting. </p><p></p><p>There seems to be an expectation that the entire ruleset needs to be rewritten completely in order to even consider playing without attributes and I don't see the need to evaluate any rule that is not "on stage". It can be done on the fly. You need 5 minutes at the front of the session to change all the existing modifiers on all the characters sheets to +1 and recalc all the values. Spellcasters probably lose 2-4 spells, oh well. </p><p></p><p>The DM can hunt through the monsters in the adventure and replace anything completely broken (shadows, for example) with a similar threat of similar CR. Hopefully he took a few minutes to do this when he decided to run attributeless before game started. But once ready, I don't see the game play experience being fundamentally different with or without attributes.</p><p></p><p></p><p>I find it hard to believe I'm the only person who thinks the answer is "yes" (and not "Yes, but it would be too hard to actually write") to this question from the OP.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5740736, member: 813"] Define "a lot". I see 5 players at my gaming table. If none of them are playing Barbarians or Druids, I don't have to address those changes AT ALL. If I don't create an encounter vs Shadows, I don't have to address Strength drain AT ALL. If one of them does want to be an affected class, I'll deal with it then and there. IMO, you can play the game without attributes at about the same speed you can play a 1e adventure with a group of 3e or later characters with the DM translating the adventure on the fly. Sure, there might be a few hiccups along the way, but overall, the gaming session itself should be just as exciting. There seems to be an expectation that the entire ruleset needs to be rewritten completely in order to even consider playing without attributes and I don't see the need to evaluate any rule that is not "on stage". It can be done on the fly. You need 5 minutes at the front of the session to change all the existing modifiers on all the characters sheets to +1 and recalc all the values. Spellcasters probably lose 2-4 spells, oh well. The DM can hunt through the monsters in the adventure and replace anything completely broken (shadows, for example) with a similar threat of similar CR. Hopefully he took a few minutes to do this when he decided to run attributeless before game started. But once ready, I don't see the game play experience being fundamentally different with or without attributes. I find it hard to believe I'm the only person who thinks the answer is "yes" (and not "Yes, but it would be too hard to actually write") to this question from the OP. [/QUOTE]
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