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<blockquote data-quote="Fanaelialae" data-source="post: 5741193" data-attributes="member: 53980"><p>A Song of Ice and Fire RPG is a great example of how a system without ability scores can work.</p><p></p><p>I don't recall ASoFaIRPG having an encumberance system, but it would be simple enough to add one to the Athletics trait (alternately, you could make it a trait derived from adding Athletics and Endurance).</p><p></p><p>Bashing a door down is also a use of Athletics.</p><p></p><p>Because all of your traits in ASoFaIRPG start at 2 (untrained), you can assume that value for any new traits you introduce to the game. Essentially, unless you're especially bad at something (trait of 1) or especially good (trait of 3+), the game assumes you to be equal to the average person.</p><p></p><p>This is nice because if I suddenly decide that Westeros is experiencing a steampunk revolution, I can add the Inventor trait and be done. I don't have to worry that adding yet another skill under the Intelligence umbrella will make Int too good a stat, or that adding Comeliness may have unintended effects on my reaction system. Everything is out in the open, where you can see it. It's much easier to deal with a single toggle than a myriad of toggles that subtly influence each other.</p><p></p><p>Essentially, you still have ability scores in one sense. It's just that ability scores and the skill system are fused into a single, unified system. That system doesn't worry about whether you're good at influencing others because of innate talent (Charisma) or training (Diplomacy), but rather only asks how competent you are at influencing others (Persuasion) and leaves it to the player to decide why that is so.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5741193, member: 53980"] A Song of Ice and Fire RPG is a great example of how a system without ability scores can work. I don't recall ASoFaIRPG having an encumberance system, but it would be simple enough to add one to the Athletics trait (alternately, you could make it a trait derived from adding Athletics and Endurance). Bashing a door down is also a use of Athletics. Because all of your traits in ASoFaIRPG start at 2 (untrained), you can assume that value for any new traits you introduce to the game. Essentially, unless you're especially bad at something (trait of 1) or especially good (trait of 3+), the game assumes you to be equal to the average person. This is nice because if I suddenly decide that Westeros is experiencing a steampunk revolution, I can add the Inventor trait and be done. I don't have to worry that adding yet another skill under the Intelligence umbrella will make Int too good a stat, or that adding Comeliness may have unintended effects on my reaction system. Everything is out in the open, where you can see it. It's much easier to deal with a single toggle than a myriad of toggles that subtly influence each other. Essentially, you still have ability scores in one sense. It's just that ability scores and the skill system are fused into a single, unified system. That system doesn't worry about whether you're good at influencing others because of innate talent (Charisma) or training (Diplomacy), but rather only asks how competent you are at influencing others (Persuasion) and leaves it to the player to decide why that is so. [/QUOTE]
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