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<blockquote data-quote="Voadam" data-source="post: 5741530" data-attributes="member: 2209"><p>Nah, I think it would not be too hard. Even for 3e.</p><p></p><p>It would eliminate ability score based disparities between PCs.</p><p></p><p>It would mean less attack bonuses, melee damage bonuses, grapple scores, initiative and AC bonuses, and less hp. This would hurt noncasters a little more than casters. It would mean skill checks would be a little lower and skill choices more important.</p><p></p><p>It would require ignoring stat prereqs for spells and feats and such.</p><p></p><p>Ability boosters and damage/drain could just give the follow through bonuses they normally give or be removed from the game. A belt of giant strength +4 could give +2 on melee attack and damage rolls and any strength appropriate checks, for example, and be just the same as it is currently.</p><p></p><p>Feat modifiers like the +4 from improved trip become more significant.</p><p></p><p>Stuff like poison and undead could assume a base 10 or give penalties forever without killing someone.</p><p></p><p>It would place a little more emphasis on magic, equipment, class, race, feats, and skill choices.</p><p></p><p>One way to keep the power level somewhat more comparable to where things are now is to assume everyone has some above average base line, say 14 or 16 so they have +2 or +3 across the board. You could have instead of powerful point buy everything be set at across the board defaults based on desired point buy, all 20s or 18s is superheroic, all 12s is lower end.</p><p></p><p>All 20s for stats for everybody is kind of a neat idea.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5741530, member: 2209"] Nah, I think it would not be too hard. Even for 3e. It would eliminate ability score based disparities between PCs. It would mean less attack bonuses, melee damage bonuses, grapple scores, initiative and AC bonuses, and less hp. This would hurt noncasters a little more than casters. It would mean skill checks would be a little lower and skill choices more important. It would require ignoring stat prereqs for spells and feats and such. Ability boosters and damage/drain could just give the follow through bonuses they normally give or be removed from the game. A belt of giant strength +4 could give +2 on melee attack and damage rolls and any strength appropriate checks, for example, and be just the same as it is currently. Feat modifiers like the +4 from improved trip become more significant. Stuff like poison and undead could assume a base 10 or give penalties forever without killing someone. It would place a little more emphasis on magic, equipment, class, race, feats, and skill choices. One way to keep the power level somewhat more comparable to where things are now is to assume everyone has some above average base line, say 14 or 16 so they have +2 or +3 across the board. You could have instead of powerful point buy everything be set at across the board defaults based on desired point buy, all 20s or 18s is superheroic, all 12s is lower end. All 20s for stats for everybody is kind of a neat idea. [/QUOTE]
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