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<blockquote data-quote="delericho" data-source="post: 5741748" data-attributes="member: 22424"><p>IMO, ability scores (and, in fact, those six ability scores) are a true sacred cow of D&D. Remove them, and it simply isn't D&D any more.</p><p></p><p>That said, you could certainly design an RPG that didn't have stats, or had them work in different ways (there could be a "great strength" feat that gave a +2 to the equivalent rolls, or whatever).</p><p></p><p>I wouldn't bother trying to adapt either 4e or Pathfinder to work without the ability scores. Virtually every roll in the game is modified by one or more of them, and so removing them throws a huge amount of the math out of alignment. A better approach might be to give a fixed 'base' set of stats for each class, have the races modify them, and go from there - that way, all the math works as normal, but you've sort of moved them off the table.</p></blockquote><p></p>
[QUOTE="delericho, post: 5741748, member: 22424"] IMO, ability scores (and, in fact, those six ability scores) are a true sacred cow of D&D. Remove them, and it simply isn't D&D any more. That said, you could certainly design an RPG that didn't have stats, or had them work in different ways (there could be a "great strength" feat that gave a +2 to the equivalent rolls, or whatever). I wouldn't bother trying to adapt either 4e or Pathfinder to work without the ability scores. Virtually every roll in the game is modified by one or more of them, and so removing them throws a huge amount of the math out of alignment. A better approach might be to give a fixed 'base' set of stats for each class, have the races modify them, and go from there - that way, all the math works as normal, but you've sort of moved them off the table. [/QUOTE]
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