Define "balanced alternative?" From my perspective, daily-only resource mechanics are inherently impossible to balance against encounter-based mechanics; any solution will be unbalanced by default. So, given that, just make up something that sounds like it would be fun for the type of people who don't want at-will cantrips, and then wash your hands of it cause it's only a module.Whether they are or not isn't really the topic of this thread. I'm asking how to go about creating a balanced alternative to at-will cantrips, so that the rules can support both approaches. The question of which approach should be the default and which is the module is a separate issue. There's already a nice flamefest going on that topic.