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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Minigiant" data-source="post: 9280614" data-attributes="member: 63508"><p>So the 2024 versions of origins or species are likely close to locked.</p><p>However I am both shocked and not shocked that Elf, Gnome, Goliath, and Tielfing have lineages that split them up into popular archetypes for the origins but Dwarf, Halfling, and Orc have no internal major cultural or biological diversity within their mechanics.</p><p></p><p>Although it was UA, the structure is likely to remain.</p><p></p><p>This is odd. Dwarf and Halfling originally had subraces in 5e. Some say the subraces were veryuninspired or boring in lore or mechanics. However that could be fixed. Others liked them. They were classic or traditional. And poor Orcs were elevated to core PHB PC status and the attempt wasn't even made.</p><p></p><p>And before one can say there was no experimenting, these origins were revealed with an all new origin option and new sub option for Tieflings.</p><p></p><p>So the Stout Halfling and Mountain Dwarf mechanics were removed and replaced with nothing. And the poor Orc was merged with its former hybrid kin and never attempted to be giving lineages nor legacies. No Mountain Orcs or Orogs or nothing. </p><p></p><p>Personally,I think al these of these origins/races/species were penalized for being debuted early. Stout Halflings, Mountain Dwrves, and Orogs would have been great with Weapon Masteries. Martials could use a free mastery. Casters could use a free Mastery. However since Masteries are new, we don't have a conversion chart for what Masteries are equal to. Could you trade a skill for them? Dwarven toughness? Halfling Nimbleness?</p><p></p><p>And this is before you think about creating new subs for these origins. City halflings? Fire dwarves? Pig orcs?</p><p></p><p>So how do you think:</p><p></p><p>Should WOTC recreate Drawven and Halfling subspecies?</p><p>Should WOTC create Orcs subspecies?</p><p>How fast do you want it?</p><p>Will you (re)create them if WOTC doesn't?</p><p>What are your ideas for them?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9280614, member: 63508"] So the 2024 versions of origins or species are likely close to locked. However I am both shocked and not shocked that Elf, Gnome, Goliath, and Tielfing have lineages that split them up into popular archetypes for the origins but Dwarf, Halfling, and Orc have no internal major cultural or biological diversity within their mechanics. Although it was UA, the structure is likely to remain. This is odd. Dwarf and Halfling originally had subraces in 5e. Some say the subraces were veryuninspired or boring in lore or mechanics. However that could be fixed. Others liked them. They were classic or traditional. And poor Orcs were elevated to core PHB PC status and the attempt wasn't even made. And before one can say there was no experimenting, these origins were revealed with an all new origin option and new sub option for Tieflings. So the Stout Halfling and Mountain Dwarf mechanics were removed and replaced with nothing. And the poor Orc was merged with its former hybrid kin and never attempted to be giving lineages nor legacies. No Mountain Orcs or Orogs or nothing. Personally,I think al these of these origins/races/species were penalized for being debuted early. Stout Halflings, Mountain Dwrves, and Orogs would have been great with Weapon Masteries. Martials could use a free mastery. Casters could use a free Mastery. However since Masteries are new, we don't have a conversion chart for what Masteries are equal to. Could you trade a skill for them? Dwarven toughness? Halfling Nimbleness? And this is before you think about creating new subs for these origins. City halflings? Fire dwarves? Pig orcs? So how do you think: Should WOTC recreate Drawven and Halfling subspecies? Should WOTC create Orcs subspecies? How fast do you want it? Will you (re)create them if WOTC doesn't? What are your ideas for them? [/QUOTE]
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