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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="CreamCloud0" data-source="post: 9281056" data-attributes="member: 7034710"><p>oh i'm well aware, it's what hooked me onto the idea in the first place way back when.</p><p></p><p>sure, but there's not standing out from the crowd and then there's being trampled underfoot of it, plus the 'doesn't stand out' thing is meant to be an in-universe trait, it's not a excuse for you to to only ever give them the most boring generic abilities possible, you can give them interesting abilities without making them wildly fantastical, like, because it was just mentioned, the Lotusden's Timberwalk: disadvantage to ability checks to track you and ignore nonmagic difficult terrian made of plants and overgrowth, that's interesting, it's flavourful, it says something about them without being this glaring magic <em>thing</em> they can do (even if you hypothetically upgraded it to actually include magical-plants based difficult terrain).</p><p></p><p>you can give them stronger flavour without just making them 'fantastical' and if (and i'm not implying this is <em>your</em> perspective but just the general 'you') your idea of the halflings is that they are The 'boring' species and thus must remain boring then you've got a pretty terrible opinion of what makes a halfling then in my opinion.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9281056, member: 7034710"] oh i'm well aware, it's what hooked me onto the idea in the first place way back when. sure, but there's not standing out from the crowd and then there's being trampled underfoot of it, plus the 'doesn't stand out' thing is meant to be an in-universe trait, it's not a excuse for you to to only ever give them the most boring generic abilities possible, you can give them interesting abilities without making them wildly fantastical, like, because it was just mentioned, the Lotusden's Timberwalk: disadvantage to ability checks to track you and ignore nonmagic difficult terrian made of plants and overgrowth, that's interesting, it's flavourful, it says something about them without being this glaring magic [I]thing[/I] they can do (even if you hypothetically upgraded it to actually include magical-plants based difficult terrain). you can give them stronger flavour without just making them 'fantastical' and if (and i'm not implying this is [I]your[/I] perspective but just the general 'you') your idea of the halflings is that they are The 'boring' species and thus must remain boring then you've got a pretty terrible opinion of what makes a halfling then in my opinion. [/QUOTE]
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