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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9282824" data-attributes="member: 7023887"><p>By “simplifying” they’re removing two subraces, one of which was wholly defined by getting armor proficiency, and the other just getting +1 HP per level. The Dwarven subraces were boring conceptually and mechanically. Giving them tremorsense is way more interesting than the 2014 versions. And their cultures are similar enough that, IMO, they really don’t need mechanical differentiation. </p><p></p><p>You cut the sentence in half. I might have worded it strangely. I was saying that the types of races that get priority in the PHB are ones that are iconic (Tolkienesque Elves, Dwarves, and Orcs, Drow, Tieflings, etc) or ones that fill an important player option niche (big strong race = Goliath, short, nimble option = Halflings/Gnomes, Dragon person = Dragonborn, etc). They were originally planning on adding the Ardling to fill the Animalfolk and Celestial niches. They added the Goliath to be a big strong race without the Orc baggage (and I also suspect Grog from Critical Role contributed to this). Et cetera.</p><p></p><p>More niche player options would be lower priority, stuff like Duergar, Sea Elves, Yuan-Ti, Tritons, Locathah, etc.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9282824, member: 7023887"] By “simplifying” they’re removing two subraces, one of which was wholly defined by getting armor proficiency, and the other just getting +1 HP per level. The Dwarven subraces were boring conceptually and mechanically. Giving them tremorsense is way more interesting than the 2014 versions. And their cultures are similar enough that, IMO, they really don’t need mechanical differentiation. You cut the sentence in half. I might have worded it strangely. I was saying that the types of races that get priority in the PHB are ones that are iconic (Tolkienesque Elves, Dwarves, and Orcs, Drow, Tieflings, etc) or ones that fill an important player option niche (big strong race = Goliath, short, nimble option = Halflings/Gnomes, Dragon person = Dragonborn, etc). They were originally planning on adding the Ardling to fill the Animalfolk and Celestial niches. They added the Goliath to be a big strong race without the Orc baggage (and I also suspect Grog from Critical Role contributed to this). Et cetera. More niche player options would be lower priority, stuff like Duergar, Sea Elves, Yuan-Ti, Tritons, Locathah, etc. [/QUOTE]
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