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<blockquote data-quote="Corinnguard" data-source="post: 9284471" data-attributes="member: 7033886"><p>What about the completely static starting ASI we had before Tasha's Cauldron of Everything debuted? A pre-Tasha's Dragonborn, regardless of what class the player wanted to play as, was stuck with a +2 STR and a +1 CHA. This meant that they were good at being a Fighter, a Barbarian or any of the other STR-Based classes. They were also good at being one of the CHA-based classes too. But what about the classes that didn't rely on STR or CHA? Why couldn't any Dragonborn be good with one them? The problem with a static starting ASIs is that they kind of type-casted a race by creating a trope of that race. Another problem regarding static starting ASIs is that one pre-Tasha race had floating starting ASIs at the beginning of 5e. The variant human. </p><p>Giving all of the post-Tasha races floating starting ASIs added a degree of versatility and customization to those races. It also added a degree of individuality. Very RL. </p><p></p><p> One D&D and Level Up have now moved the starting ASIs away from species to Background. It makes some sense to me, in RL we do receive training in order to enter a particular background. If you want to be an actor, you focus on learning some CHA-based skills. If you want to be a professional athlete, you focus on learning some STR-based or DEX-based skills (or both). They aren't automatically granted to you because you are a member of a particular race. They're now a part of the job. </p><p>PF2 otoh is something of an exception. There all your ability scores start out at 10 and you get static ASIs by being a member of a particular ancestry, having a particular background and by being a member of a particular class. You also get four floating ASIs to use as you like at 1st level.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9284471, member: 7033886"] What about the completely static starting ASI we had before Tasha's Cauldron of Everything debuted? A pre-Tasha's Dragonborn, regardless of what class the player wanted to play as, was stuck with a +2 STR and a +1 CHA. This meant that they were good at being a Fighter, a Barbarian or any of the other STR-Based classes. They were also good at being one of the CHA-based classes too. But what about the classes that didn't rely on STR or CHA? Why couldn't any Dragonborn be good with one them? The problem with a static starting ASIs is that they kind of type-casted a race by creating a trope of that race. Another problem regarding static starting ASIs is that one pre-Tasha race had floating starting ASIs at the beginning of 5e. The variant human. Giving all of the post-Tasha races floating starting ASIs added a degree of versatility and customization to those races. It also added a degree of individuality. Very RL. One D&D and Level Up have now moved the starting ASIs away from species to Background. It makes some sense to me, in RL we do receive training in order to enter a particular background. If you want to be an actor, you focus on learning some CHA-based skills. If you want to be a professional athlete, you focus on learning some STR-based or DEX-based skills (or both). They aren't automatically granted to you because you are a member of a particular race. They're now a part of the job. PF2 otoh is something of an exception. There all your ability scores start out at 10 and you get static ASIs by being a member of a particular ancestry, having a particular background and by being a member of a particular class. You also get four floating ASIs to use as you like at 1st level. [/QUOTE]
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