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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Scott Christian" data-source="post: 9285368" data-attributes="member: 6901101"><p>I have no problem with you representing the common NPCs of your created world as, well, we'll call them 10'ers. Straight 10's on all ability scores. But, that cannot, and should not be the popular view. Let's look at 5 common professions:</p><ol> <li data-xf-list-type="ol">The dwarven blacksmith. You mean to tell me that dwarven blacksmith in each and every town has a 10 strength. They swing a heavy hammer all day and bend iron, yet don't have at least a 14 strength?</li> <li data-xf-list-type="ol">The goblin street urchin. You know the one, the one that has spent three years running, hiding, sneaking, and pilfering. You mean to tell me they don't have at least a 14 dex? </li> <li data-xf-list-type="ol">The elven sailor who navigates the ship. You mean after to tell me they can't have a 14 intelligence since, you know, their job is fairly commonplace. We'll throw the human hunter in their too. They don't have a 14 wisdom?</li> <li data-xf-list-type="ol">The old gnome librarian. Sure, this person has spent a lifetime around knowledge many people might not have access to, but hey, they still only have a 10 intelligence? </li> <li data-xf-list-type="ol">The human salesman. You know, the merchant who peddles and hawks the latest fashions and flavors of the kingdom. They can't have a 14 or 16 charisma?</li> </ol><p>I think if you are running an adventure, and 90% of the people your PCs meet are 10'ers, then players will become disinterested very quickly.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9285368, member: 6901101"] I have no problem with you representing the common NPCs of your created world as, well, we'll call them 10'ers. Straight 10's on all ability scores. But, that cannot, and should not be the popular view. Let's look at 5 common professions: [LIST=1] [*]The dwarven blacksmith. You mean to tell me that dwarven blacksmith in each and every town has a 10 strength. They swing a heavy hammer all day and bend iron, yet don't have at least a 14 strength? [*]The goblin street urchin. You know the one, the one that has spent three years running, hiding, sneaking, and pilfering. You mean to tell me they don't have at least a 14 dex? [*]The elven sailor who navigates the ship. You mean after to tell me they can't have a 14 intelligence since, you know, their job is fairly commonplace. We'll throw the human hunter in their too. They don't have a 14 wisdom? [*]The old gnome librarian. Sure, this person has spent a lifetime around knowledge many people might not have access to, but hey, they still only have a 10 intelligence? [*]The human salesman. You know, the merchant who peddles and hawks the latest fashions and flavors of the kingdom. They can't have a 14 or 16 charisma? [/LIST] I think if you are running an adventure, and 90% of the people your PCs meet are 10'ers, then players will become disinterested very quickly. [/QUOTE]
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