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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Mecheon" data-source="post: 9286937" data-attributes="member: 6801776"><p>Its moreso in respect of the fact the stats aren't the be all and end all, its the other stuff on top that makes it interesting.</p><p></p><p>I come from my Warcraft background and, while technically each race has different stats, no one cares about those stats because they're irrelevant once you get good gear. What actually matters are your racials</p><p>Humans can break through stuns with their will. You also get more reputation from quests which make them really, really good</p><p>Dwarves can turn to stone for a few moments, removing a whole host of negative debuffs from them (seriously stoneform is such a good racial?). You also take less frost damage</p><p>Gnomes can slip out of traps and other effects that immobilize you. They also have 1% haste, regardless of stats</p><p>Night Elves can turn invisible if they stand still. They also have a passive speed and dodge boost</p><p>Orcs can enter a blood fury for a temporary damage increase. They're also tough enough they spend 20% less time being stunned</p><p>Trolls can go berserk for a haste increase. They also have increased regeneration because, y'know. Trolls</p><p>Tauren, being minotaurs, can stomp so hard you stun everyone around you. You're also quicker at gathering plants which makes tauren herbalists absolute machines</p><p>Undead also have that breaking through stuns thing humans do, but due to being, y'know, dead, they don't need to breathe and you can rarely lifesteal from your oppponent</p><p></p><p>Those are interesting things that speak more to their respective fantasy of playing those races, over a few stat boosts that are ignored once the good gear starts rolling in</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9286937, member: 6801776"] Its moreso in respect of the fact the stats aren't the be all and end all, its the other stuff on top that makes it interesting. I come from my Warcraft background and, while technically each race has different stats, no one cares about those stats because they're irrelevant once you get good gear. What actually matters are your racials Humans can break through stuns with their will. You also get more reputation from quests which make them really, really good Dwarves can turn to stone for a few moments, removing a whole host of negative debuffs from them (seriously stoneform is such a good racial?). You also take less frost damage Gnomes can slip out of traps and other effects that immobilize you. They also have 1% haste, regardless of stats Night Elves can turn invisible if they stand still. They also have a passive speed and dodge boost Orcs can enter a blood fury for a temporary damage increase. They're also tough enough they spend 20% less time being stunned Trolls can go berserk for a haste increase. They also have increased regeneration because, y'know. Trolls Tauren, being minotaurs, can stomp so hard you stun everyone around you. You're also quicker at gathering plants which makes tauren herbalists absolute machines Undead also have that breaking through stuns thing humans do, but due to being, y'know, dead, they don't need to breathe and you can rarely lifesteal from your oppponent Those are interesting things that speak more to their respective fantasy of playing those races, over a few stat boosts that are ignored once the good gear starts rolling in [/QUOTE]
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