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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Mind of tempest" data-source="post: 9291470" data-attributes="member: 7029233"><p>look halflings should be moved out of the common options slot as they are fundamentally not designed to fill it and something moved up toward the fourth slot.</p><p> but otherwise, we have had this discussion to death.</p><p></p><p>mostly its because halflings and gnomes have glaring flaws for a lot of settings, thus cut them out.</p><p>halflings are all sort of hobbits and thus only really work in a setting framework that Tolkien used which is rather hard for all other fantasy to do as they are rather divergent at this point.</p><p></p><p>gnomes lack a clear core of gnomedom or clear stories to build off meaning it is had to know what they should be, many also gave them tech which tends to get restricted to keep swords in play.</p><p></p><p>the point is not just what they offer the player but whoever is making the setting.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 9291470, member: 7029233"] look halflings should be moved out of the common options slot as they are fundamentally not designed to fill it and something moved up toward the fourth slot. but otherwise, we have had this discussion to death. mostly its because halflings and gnomes have glaring flaws for a lot of settings, thus cut them out. halflings are all sort of hobbits and thus only really work in a setting framework that Tolkien used which is rather hard for all other fantasy to do as they are rather divergent at this point. gnomes lack a clear core of gnomedom or clear stories to build off meaning it is had to know what they should be, many also gave them tech which tends to get restricted to keep swords in play. the point is not just what they offer the player but whoever is making the setting. [/QUOTE]
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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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