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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Yaarel" data-source="post: 9294805" data-attributes="member: 58172"><p>I already do sense of smell as part of my Werewolf feat. This feat grants the ability to cast the <em>Wolf Shape</em> innately, a slot 2 spell per Long Rest, whose duration is until the next Long Rest ends, whence stay in wolf shape indefinitely. Of interest here, the feat also grants Canine Olfaction, which augments the spell. It would be balanced to simply have the feature, but I want to have the flavor of becoming a wolf fully or partially to benefit from the sense of smell, thus make the wolfiness more flavorful in play. I want to see player characters become wolves to go sniffing about. I didnt do the "advantage to ability checks that rely on scent", because in the case of a canine, be it wolf or dog, the check is pretty much an autowin. In reallife, the scenting of dog or wolf is extraordinary.</p><p></p><p><strong><em>Canine Olfaction</em></strong>. While in <em>Wolf Shape</em>, your sense of smell heightens preternaturally. If something exists, and you are within 5 feet of it, you smell it. You detect it even if you dont recognize what it is. You must Concentrate to detect a faint scent. You can be within 5 feet of a scent trail or downwind from the source. Typically a scent trail can linger for about two weeks (4d6 days), unless there is heavy wind or rain, and it can be interrupted by streaming water. Make an Investigation check to figure out a scent that one is unfamiliar with.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9294805, member: 58172"] I already do sense of smell as part of my Werewolf feat. This feat grants the ability to cast the [I]Wolf Shape[/I] innately, a slot 2 spell per Long Rest, whose duration is until the next Long Rest ends, whence stay in wolf shape indefinitely. Of interest here, the feat also grants Canine Olfaction, which augments the spell. It would be balanced to simply have the feature, but I want to have the flavor of becoming a wolf fully or partially to benefit from the sense of smell, thus make the wolfiness more flavorful in play. I want to see player characters become wolves to go sniffing about. I didnt do the "advantage to ability checks that rely on scent", because in the case of a canine, be it wolf or dog, the check is pretty much an autowin. In reallife, the scenting of dog or wolf is extraordinary. [B][I]Canine Olfaction[/I][/B]. While in [I]Wolf Shape[/I], your sense of smell heightens preternaturally. If something exists, and you are within 5 feet of it, you smell it. You detect it even if you dont recognize what it is. You must Concentrate to detect a faint scent. You can be within 5 feet of a scent trail or downwind from the source. Typically a scent trail can linger for about two weeks (4d6 days), unless there is heavy wind or rain, and it can be interrupted by streaming water. Make an Investigation check to figure out a scent that one is unfamiliar with. [/QUOTE]
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