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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Hussar" data-source="post: 9297586" data-attributes="member: 22779"><p>Thinking about it, about the only gnomish adventure location I can think of is Jzadirune from the Shackled City AP. </p><p></p><p>Now, that was a fantastic adventure. I really enjoyed it. And the gnomish traps in there were fantastic as well. The "Shaker" I think it was called - a weighted pit trap that swung from side to side after you fell in? Great idea. Loved the heck out of it. There were other bits there too although, to be fair, I played that a LONG time ago and don't remember too many of the details. But, I do believe if gnomes and halflings got more of that sort of thing, it would go a long way towards putting them into the forefront.</p><p></p><p>Think about it this way - Wave Echo Cave, the dungeon at the end of Phandelver, is home to the Forge of Spells. Now, this is called out as being a shared thing between dwarves and gnomes. Great. The whole Phandelver Pact works to really highlight things. But, there are actually no gnomes anywhere in the adventure. Even the zombies in Wave Echo are all specifically called out as dwarves. Despite the fact that this was supposed to be a gnomish as well as dwarven stronghold, gnomes don't actually appear anywhere inside.</p><p></p><p>This is the point I'm (poorly) trying to make. I do believe that part of the reason that halflings and gnomes aren't getting played that much (or at least played less than most other races? Not played as often? Sorry, not trying to pick a fight here) is because they just aren't featured very often. I mean, heck, I LIKE playing gnomes. My absolute favorite character was a gnome Binder in 3e. But, my personal preferences aren't really the issue here. It's that, for some reason, gnomes and halflings just aren't appealing to players the way other races are.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9297586, member: 22779"] Thinking about it, about the only gnomish adventure location I can think of is Jzadirune from the Shackled City AP. Now, that was a fantastic adventure. I really enjoyed it. And the gnomish traps in there were fantastic as well. The "Shaker" I think it was called - a weighted pit trap that swung from side to side after you fell in? Great idea. Loved the heck out of it. There were other bits there too although, to be fair, I played that a LONG time ago and don't remember too many of the details. But, I do believe if gnomes and halflings got more of that sort of thing, it would go a long way towards putting them into the forefront. Think about it this way - Wave Echo Cave, the dungeon at the end of Phandelver, is home to the Forge of Spells. Now, this is called out as being a shared thing between dwarves and gnomes. Great. The whole Phandelver Pact works to really highlight things. But, there are actually no gnomes anywhere in the adventure. Even the zombies in Wave Echo are all specifically called out as dwarves. Despite the fact that this was supposed to be a gnomish as well as dwarven stronghold, gnomes don't actually appear anywhere inside. This is the point I'm (poorly) trying to make. I do believe that part of the reason that halflings and gnomes aren't getting played that much (or at least played less than most other races? Not played as often? Sorry, not trying to pick a fight here) is because they just aren't featured very often. I mean, heck, I LIKE playing gnomes. My absolute favorite character was a gnome Binder in 3e. But, my personal preferences aren't really the issue here. It's that, for some reason, gnomes and halflings just aren't appealing to players the way other races are. [/QUOTE]
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