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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="tetrasodium" data-source="post: 9298758" data-attributes="member: 93670"><p>Very much true. IME any "reluctant hero" PCs either shed their reluctance immediately because they were never intended to be reluctant or they fall into one of two profoundly disruptive bins. The first bin is one where the player is constantly working to drive a spike through any planned adventure unless the bribes their PC with endlessly escalating power. The second bin happens when the group steps in first and is the one constantly working to convince override or fix∆ Bob's PC so they can enjoy the adventure as much as possible while developing Bob's character instead of their own. In both cases Bob relies on the social contract to shield himself while saying that he's a ROLEplayer and just playing his character but never thought for a second to ask anyone at the table if they want to play the role of therapist/life coach/cheer squad/etc for that PC.</p><p></p><p>∆the point of the game is to go off and be adventurers. When Bob makes a PC that doesn't want to be an adventurer he has failed at the most basic of hurdles right out of the gate.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9298758, member: 93670"] Very much true. IME any "reluctant hero" PCs either shed their reluctance immediately because they were never intended to be reluctant or they fall into one of two profoundly disruptive bins. The first bin is one where the player is constantly working to drive a spike through any planned adventure unless the bribes their PC with endlessly escalating power. The second bin happens when the group steps in first and is the one constantly working to convince override or fix∆ Bob's PC so they can enjoy the adventure as much as possible while developing Bob's character instead of their own. In both cases Bob relies on the social contract to shield himself while saying that he's a ROLEplayer and just playing his character but never thought for a second to ask anyone at the table if they want to play the role of therapist/life coach/cheer squad/etc for that PC. ∆the point of the game is to go off and be adventurers. When Bob makes a PC that doesn't want to be an adventurer he has failed at the most basic of hurdles right out of the gate. [/QUOTE]
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