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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Yaarel" data-source="post: 9299466" data-attributes="member: 58172"><p>Elf Traits: you gain Fey Ancestry and Trance, choose extra spells (two cantrips, slot 1, and slot 2), and cast all spells innately.</p><p></p><p>Everything else is culture.</p><p></p><p>Since it helps to provide a default option for the spell choices, the elven culture can suggest the defaults. Each culture exhibits a higher frequency of certain spells. In the Forgotten Realms, the default culture for an Elf is the High culture. But there can also be a chart for the "typical" spells of other elven cultures as well. There can be new cantrips: <em>Wings</em> and <em>Gills</em>. <em>Darkvision</em> can be a cantrip too. Here are examples of spells that trend in each elven culture.</p><p></p><p><strong>ELVEN CULTURE: TYPICAL SPELL CHOICES</strong></p><p><strong>Astral:</strong> <em>Light</em>, <em>Sacred Flame</em>, <em>Bless</em>, <em>Misty Step</em></p><p><strong>Drow:</strong><em> Darkvision</em>, <em>Dancing Lights</em>, <em>Faerie Fire</em>, <em>Darkness</em></p><p><strong>Eladrin:</strong> <em>Frostbite</em>, <em>Sacred Flame</em>, <em>Charm Person</em>, <em>Misty Step</em></p><p><strong>High:</strong> <em>Prestidigitation</em>, <em>Guidance</em>, <em>Detect Magic</em>, <em>Misty Step</em></p><p><strong>Mark of Detection:</strong> <em>Darkvision</em>, <em>Guidance</em>, <em>Detect Evil/Good</em>, <em>Augury</em></p><p><strong>Mark of Shadow:</strong> <em>Darkvision</em>, <em>Minor Illusion</em>, <em>Disguise Self</em>, <em>Darkness</em></p><p><strong>Mark of Storm:</strong> <em>Booming Blade</em>, <em>Thaumaturgy</em>, <em>Fog Cloud</em>, <em>Warding Wind</em></p><p><strong>Palid:</strong> <em>Darkvision</em>, <em>Light</em>, <em>Sleep</em>, <em>Invisiblity</em>.</p><p><strong>Sea:</strong> <em>Darkvision</em>, <em>Gills</em>, <em>Speak with Animals</em>, <em>Enhance Ability</em></p><p><strong>Shadar-kai:</strong> <em>Darkvision</em>, <em>Resistance</em>, <em>False Life</em>, <em>Misty Step</em></p><p><strong>Wood:</strong><em> Darkvision</em>, <em>Druidcraft</em>, <em>Longstrider</em>, <em>Pass without Trace</em></p><p></p><p>Etcetera. You can pick spells that are less typical in your culture.</p><p></p><p></p><p>In the context of a specific setting, there can be backgrounds, such as High Elf Mithral Armorer, or Wood Elf Deer Rider.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9299466, member: 58172"] Elf Traits: you gain Fey Ancestry and Trance, choose extra spells (two cantrips, slot 1, and slot 2), and cast all spells innately. Everything else is culture. Since it helps to provide a default option for the spell choices, the elven culture can suggest the defaults. Each culture exhibits a higher frequency of certain spells. In the Forgotten Realms, the default culture for an Elf is the High culture. But there can also be a chart for the "typical" spells of other elven cultures as well. There can be new cantrips: [I]Wings[/I] and [I]Gills[/I]. [I]Darkvision[/I] can be a cantrip too. Here are examples of spells that trend in each elven culture. [B]ELVEN CULTURE: TYPICAL SPELL CHOICES Astral:[/B] [I]Light[/I], [I]Sacred Flame[/I], [I]Bless[/I], [I]Misty Step[/I] [B]Drow:[/B][I] Darkvision[/I], [I]Dancing Lights[/I], [I]Faerie Fire[/I], [I]Darkness[/I] [B]Eladrin:[/B] [I]Frostbite[/I], [I]Sacred Flame[/I], [I]Charm Person[/I], [I]Misty Step[/I] [B]High:[/B] [I]Prestidigitation[/I], [I]Guidance[/I], [I]Detect Magic[/I], [I]Misty Step[/I] [B]Mark of Detection:[/B] [I]Darkvision[/I], [I]Guidance[/I], [I]Detect Evil/Good[/I], [I]Augury[/I] [B]Mark of Shadow:[/B] [I]Darkvision[/I], [I]Minor Illusion[/I], [I]Disguise Self[/I], [I]Darkness[/I] [B]Mark of Storm:[/B] [I]Booming Blade[/I], [I]Thaumaturgy[/I], [I]Fog Cloud[/I], [I]Warding Wind[/I] [B]Palid:[/B] [I]Darkvision[/I], [I]Light[/I], [I]Sleep[/I], [I]Invisiblity[/I]. [B]Sea:[/B] [I]Darkvision[/I], [I]Gills[/I], [I]Speak with Animals[/I], [I]Enhance Ability[/I] [B]Shadar-kai:[/B] [I]Darkvision[/I], [I]Resistance[/I], [I]False Life[/I], [I]Misty Step[/I] [B]Wood:[/B][I] Darkvision[/I], [I]Druidcraft[/I], [I]Longstrider[/I], [I]Pass without Trace[/I] Etcetera. You can pick spells that are less typical in your culture. In the context of a specific setting, there can be backgrounds, such as High Elf Mithral Armorer, or Wood Elf Deer Rider. [/QUOTE]
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