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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Mecheon" data-source="post: 9299522" data-attributes="member: 6801776"><p>I mean, in the wider fantasy sphere, high elves being biologically distinct from wood elves is a reasonably common idea. D&D even went that hard with Eladrin back in 4E</p><p></p><p>Anywho, just on some earlier comments though, in terms of dwarves? The only time I have ever seen the Hill/Mountain split done well was Warcraft of all places.</p><p></p><p>Your Warcraft mountain dwarf, AKA Bronzebeard dwarf, is your average dwarf. Lives in a mountain, good at smithing, you know the tropes. Through in some archaeology and technology (moreso on the steam and gunpowder side, not as explosive as goblins nor as electricity based as gnomes) there as well. Pretty simple</p><p>Your Warcraft hill dwarf however are the Wildhammers. They live out in nature and are linked to it enough that the old RPG books gave them not only shamans (Generally a Horde-exclusive class that only those tied to to the elements could have, not even noted close-to-nature Night Elves got that) but also druids. The two most nature based classes in the whole RPG and these dwarves got 'em. These were dwarves that close to nature they form a bond with the local gryphons, and can then go and channel the power of the storm into hammers and throw those hammers at people. A very distinct thing from the other</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9299522, member: 6801776"] I mean, in the wider fantasy sphere, high elves being biologically distinct from wood elves is a reasonably common idea. D&D even went that hard with Eladrin back in 4E Anywho, just on some earlier comments though, in terms of dwarves? The only time I have ever seen the Hill/Mountain split done well was Warcraft of all places. Your Warcraft mountain dwarf, AKA Bronzebeard dwarf, is your average dwarf. Lives in a mountain, good at smithing, you know the tropes. Through in some archaeology and technology (moreso on the steam and gunpowder side, not as explosive as goblins nor as electricity based as gnomes) there as well. Pretty simple Your Warcraft hill dwarf however are the Wildhammers. They live out in nature and are linked to it enough that the old RPG books gave them not only shamans (Generally a Horde-exclusive class that only those tied to to the elements could have, not even noted close-to-nature Night Elves got that) but also druids. The two most nature based classes in the whole RPG and these dwarves got 'em. These were dwarves that close to nature they form a bond with the local gryphons, and can then go and channel the power of the storm into hammers and throw those hammers at people. A very distinct thing from the other [/QUOTE]
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